Improve debugging.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index caa328d28e49767757e046f916293aec792ab126..9cb04979b92f68be6b9a0a908837a03856776fc8 100644 (file)
--- a/main.c
+++ b/main.c
@@ -968,7 +968,7 @@ static void listobjects(void)
 static bool do_command()
 /* Get and execute a command */
 {
-    static struct command_t command;
+    static command_t command;
 
     /*  Can't leave cave once it's closing (except by main office). */
     if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) {
@@ -1051,18 +1051,26 @@ Lclearobj:
             game.knfloc = 0;
 
        /* Preserve state from last command for reuse when required */
-       struct command_t preserve;
-       memcpy(&preserve, &command, sizeof(struct command_t));
+       command_t preserve;
+       memcpy(&preserve, &command, sizeof(command_t));
 
        // Get command input from user
         if (!get_command_input(&command))
             return false;
 
 #ifdef GDEBUG
-       printf("Preserve: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
-              preserve.word[0].type, preserve.word[0].id, preserve.word[1].type, preserve.word[1].id);
-       printf("Command: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
-              command.word[0].type, command.word[0].id, command.word[1].type, command.word[1].id);
+       /* Needs to stay synced with enum word_type_t */
+       const char *types[] = {"NO_WORD_TYPE", "MOTION", "OBJECT", "ACTION", "NUMERIC"}; 
+       printf("Preserve: type1 = %s, id1 = %ld, type2 = %s, id2 = %ld\n",
+              types[preserve.word[0].type],
+              preserve.word[0].id,
+              types[preserve.word[1].type],
+              preserve.word[1].id);
+       printf("Command: type1 = %s, id1 = %ld, type2 = %s, id2 = %ld\n",
+              types[command.word[0].type],
+              command.word[0].id,
+              types[command.word[1].type],
+              command.word[1].id);
 #endif
 
        /* Handle of objectless action followed by actionless object */