struct game_t game;
-long LNLENG, LNPOSN;
-char rawbuf[LINESIZE], INLINE[LINESIZE + 1];
-
FILE *logfp = NULL, *rfp = NULL;
bool oldstyle = false;
bool editline = true;
rspeak(TAME_BEAR);
speak(msg);
if (FORCED(game.loc)) {
- if (playermove(MOT_1))
+ if (playermove(HERE))
return true;
else
continue; /* back to top of main interpreter loop */