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object_descriptions[] is now objects[].
[open-adventure.git]
/
main.c
diff --git
a/main.c
b/main.c
index 66ad24707d752ebe0bc0a2490bec5fd112bf3518..92f4206f89981493c89904188fe26b7b90da898f 100644
(file)
--- a/
main.c
+++ b/
main.c
@@
-303,11
+303,11
@@
static bool spotted_by_pirate(int i)
int snarfed = 0;
bool movechest = false, robplayer = false;
for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
int snarfed = 0;
bool movechest = false, robplayer = false;
for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
- if (!object
_description
s[treasure].is_treasure)
+ if (!objects[treasure].is_treasure)
continue;
/* Pirate won't take pyramid from plover room or dark
* room (too easy!). */
continue;
/* Pirate won't take pyramid from plover room or dark
* room (too easy!). */
- if (treasure == PYRAMID && (game.loc == object
_descriptions[PYRAMID].plac || game.loc == object_description
s[EMERALD].plac)) {
+ if (treasure == PYRAMID && (game.loc == object
s[PYRAMID].plac || game.loc == object
s[EMERALD].plac)) {
continue;
}
if (TOTING(treasure) || HERE(treasure))
continue;
}
if (TOTING(treasure) || HERE(treasure))
@@
-339,9
+339,9
@@
static bool spotted_by_pirate(int i)
if (robplayer) {
rspeak(PIRATE_POUNCES);
for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
if (robplayer) {
rspeak(PIRATE_POUNCES);
for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
- if (!object
_description
s[treasure].is_treasure)
+ if (!objects[treasure].is_treasure)
continue;
continue;
- if (!(treasure == PYRAMID && (game.loc == object
_descriptions[PYRAMID].plac || game.loc == object_description
s[EMERALD].plac))) {
+ if (!(treasure == PYRAMID && (game.loc == object
s[PYRAMID].plac || game.loc == object
s[EMERALD].plac))) {
if (AT(treasure) && game.fixed[treasure] == 0)
carry(treasure, game.loc);
if (TOTING(treasure))
if (AT(treasure) && game.fixed[treasure] == 0)
carry(treasure, game.loc);
if (TOTING(treasure))
@@
-709,13
+709,13
@@
static bool playermove(token_t verb, int motion)
game.prop[TROLL] = 0;
move(TROLL2, 0);
move(TROLL2 + NOBJECTS, 0);
game.prop[TROLL] = 0;
move(TROLL2, 0);
move(TROLL2 + NOBJECTS, 0);
- move(TROLL, object
_description
s[TROLL].plac);
- move(TROLL + NOBJECTS, object
_description
s[TROLL].fixd);
+ move(TROLL, objects[TROLL].plac);
+ move(TROLL + NOBJECTS, objects[TROLL].fixd);
juggle(CHASM);
game.newloc = game.loc;
return true;
} else {
juggle(CHASM);
game.newloc = game.loc;
return true;
} else {
- game.newloc = object
_descriptions[TROLL].plac + object_description
s[TROLL].fixd - game.loc;
+ game.newloc = object
s[TROLL].plac + object
s[TROLL].fixd - game.loc;
if (game.prop[TROLL] == 0)game.prop[TROLL] = 1;
if (!TOTING(BEAR)) return true;
rspeak(BRIDGE_COLLAPSE);
if (game.prop[TROLL] == 0)game.prop[TROLL] = 1;
if (!TOTING(BEAR)) return true;
rspeak(BRIDGE_COLLAPSE);
@@
-788,8
+788,8
@@
static bool closecheck(void)
}
move(TROLL, 0);
move(TROLL + NOBJECTS, 0);
}
move(TROLL, 0);
move(TROLL + NOBJECTS, 0);
- move(TROLL2, object
_description
s[TROLL].plac);
- move(TROLL2 + NOBJECTS, object
_description
s[TROLL].fixd);
+ move(TROLL2, objects[TROLL].plac);
+ move(TROLL2 + NOBJECTS, objects[TROLL].fixd);
juggle(CHASM);
if (game.prop[BEAR] != 3)DESTROY(BEAR);
game.prop[CHAIN] = 0;
juggle(CHASM);
if (game.prop[BEAR] != 3)DESTROY(BEAR);
game.prop[CHAIN] = 0;