Laction:
switch (action(cmdin, part, VERB, obj)) {
- case 2:
+ case GO_TERMINATE:
return true;
- case 8:
+ case GO_MOVE:
playermove(cmdin, VERB, NUL);
return true;
- case 2000: continue; /* back to top of main interpreter loop */
- case 2012: goto L2012;
- case 2600: goto L2600;
- case 2607: goto L2607;
- case 2630: goto L2630;
- case 2800:
+ case GO_TOP: continue; /* back to top of main interpreter loop */
+ case GO_CLEAROBJ: goto L2012;
+ case GO_CHECKHINT: goto L2600;
+ case GO_CHECKFOO: goto L2607;
+ case GO_LOOKUP: goto L2630;
+ case GO_WORD2:
/* Get second word for analysis. */
WD1=WD2;
WD1X=WD2X;
WD2=0;
goto L2620;
- case 8000:
+ case GO_UNKNOWN:
/* Random intransitive verbs come here. Clear obj just in case
* (see attack()). */
SETPRM(1,WD1,WD1X);
RSPEAK(257);
obj=0;
goto L2600;
- case 19000:
+ case GO_DWARFWAKE:
/* Oh dear, he's disturbed the dwarves. */
RSPEAK(136);
score(0);