KK=STEXT[game.loc];
if (MOD(game.abbrev[game.loc],game.abbnum) == 0 || KK == 0)
KK=LTEXT[game.loc];
- if (!FORCED(game.loc) && DARK(0)) {
+ if (!FORCED(game.loc) && DARK(game.loc)) {
/* The easiest way to get killed is to fall into a pit in
* pitch darkness. */
if (game.wzdark && PCT(35)) {
* bear). These hacks are because game.prop=0 is needed to
* get full score. */
- if (DARK(0)) goto L2012;
+ if (DARK(game.loc)) goto L2012;
++game.abbrev[game.loc];
i=game.atloc[game.loc];
L2004: if (i == 0) goto L2012;
game.prop[i] = -1-game.prop[i];
}
}
- game.wzdark=DARK(0);
+ game.wzdark=DARK(game.loc);
if (game.knfloc > 0 && game.knfloc != game.loc)
game.knfloc=0;