Eliminate some promiscuous variable reuse.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index 3f4140971fcc09d5d4134f28c7d0682e592b71bf..7ccffbb9d3019ee251b15f950fd464b00ad88445 100644 (file)
--- a/main.c
+++ b/main.c
@@ -624,28 +624,33 @@ static bool playermove(token_t verb, int motion)
          */
         for (;;) { /* L12 loop */
             for (;;) {
-                game.newloc = scratchloc / 1000;
-                motion = MOD(game.newloc, 100);
-                if (!SPECIAL(game.newloc)) {
-                    if (game.newloc <= 100) {
-                        if (game.newloc == 0 || PCT(game.newloc))
+                long cond = scratchloc / 1000;
+                long arg = MOD(cond, 100);
+                if (!SPECIAL(cond)) {
+                   /* YAML N and [pct N] conditionals */
+                    if (cond <= 100) {
+                        if (cond == 0 || PCT(cond))
                             break;
                         /* else fall through */
                     }
-                   /* handles the YAML "with" clause */
-                    if (TOTING(motion) || (game.newloc > 200 && AT(motion)))
+                   /* YAML [with OBJ] clause */
+                    if (TOTING(arg) || (cond > 200 && AT(arg)))
                         break;
-                    /* else fall through */
-                } else if (game.prop[motion] != game.newloc / 100 - 3)
+                    /* else fall through to check [not OBJ STATE] */
+                } else if (game.prop[arg] != cond / 100 - 3)
                     break;
-                do {
+
+               /* We arrive here on conditional failure.
+                * Skip to next non-matching destination */
+               long nextup;
+               do {
                     if (travel[kk].stop)
                         BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
                     ++kk;
-                    game.newloc = T_HIGH(travel[kk]);
+                    nextup = T_HIGH(travel[kk]);
                 } while
-                (game.newloc == scratchloc);
-                scratchloc = game.newloc;
+                   (nextup == scratchloc);
+                scratchloc = nextup;
             }
 
             game.newloc = MOD(scratchloc, 1000);
@@ -717,7 +722,7 @@ static bool playermove(token_t verb, int motion)
                         game.prop[TROLL] = 2;
                         drop(BEAR, game.newloc);
                         game.fixed[BEAR] = -1;
-                        game.prop[BEAR] = 3;
+                        game.prop[BEAR] = BEAR_DEAD;
                         game.oldlc2 = game.newloc;
                         croak();
                         return true;
@@ -780,7 +785,8 @@ static bool closecheck(void)
         move(TROLL2, objects[TROLL].plac);
         move(TROLL2 + NOBJECTS, objects[TROLL].fixd);
         juggle(CHASM);
-        if (game.prop[BEAR] != 3)DESTROY(BEAR);
+        if (game.prop[BEAR] != BEAR_DEAD)
+           DESTROY(BEAR);
         game.prop[CHAIN] = 0;
         game.fixed[CHAIN] = 0;
         game.prop[AXE] = 0;