/* Okay, he's dead. Let's get on with it. */
{
if (game.numdie < 0)
- game.numdie = 0;
+ game.numdie = 0; // LCOV_EXCL_LINE
const char* query = obituaries[game.numdie].query;
const char* yes_response = obituaries[game.numdie].yes_response;
++game.numdie;
default: // LCOV_EXCL_LINE
BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
}
- if (!is_valid(game)) {
- exit(1);
- }
switch (action(command)) {
case GO_TERMINATE:
return true;
goto Lclearobj;
case GO_CHECKHINT:
goto L2600;
- case GO_CHECKFOO:
- goto Lclosecheck;
- case GO_LOOKUP:
- goto Lookup;
case GO_WORD2:
#ifdef GDEBUG
printf("Word shift\n");