Improved word type checking.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index f8bf8a1cb4dc73a42172ce826d8ee3e06d88d7ed..66f63f993dc32a845689dd817851acd570a9dcb7 100644 (file)
--- a/main.c
+++ b/main.c
@@ -137,7 +137,7 @@ static bool fallback_handler(struct command_t command)
 /* fallback handler for commands not handled by FORTRANish parser */
 {
     long sv;
-    char buf[LINESIZE];
+    char buf[DIM(command.raw1) + DIM(command.raw2) + 1];
     sprintf(buf, "%s %s", command.raw1, command.raw2);
 
     if (sscanf(buf, "seed %ld", &sv) == 1) {
@@ -146,6 +146,10 @@ static bool fallback_handler(struct command_t command)
         // autogenerated, so don't charge user time for it.
         --game.turns;
         return true;
+    } else if (sscanf(buf, "waste %ld", &sv) == 1) {
+        game.limit -= sv;
+        printf("Game limit is now %ld\n", game.limit);
+        return true;
     }
     return false;
 }
@@ -903,8 +907,14 @@ static void lampcheck(void)
         if (HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) {
             rspeak(REPLACE_BATTERIES);
             game.prop[BATTERY] = DEAD_BATTERIES;
+#ifdef __unused__
+            /* This code from the original game seems to have been faulty.
+             * No tests ever passed the guard, and with the guard removed
+             * the game hangs when the lamp limit is reached.
+             */
             if (TOTING(BATTERY))
                 drop(BATTERY, game.loc);
+#endif
             game.limit += BATTERYLIFE;
             game.lmwarn = false;
         } else if (!game.lmwarn && HERE(LAMP)) {
@@ -1110,8 +1120,8 @@ Lclearobj:
         } else
             lampcheck();
 
-        if (command.id1 == ENTER && (command.id2 == STREAM ||
-                                     command.id2 == WATER)) {
+        if (command.type1 == MOTION && command.id1 == ENTER
+           && (command.id2 == STREAM || command.id2 == WATER)) {
             if (LIQLOC(game.loc) == WATER)
                 rspeak(FEET_WET);
             else
@@ -1119,14 +1129,17 @@ Lclearobj:
 
             goto Lclearobj;
         }
-        if (command.id1 == ENTER && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) {
+
+       /* Ugly translationms to get around word polyvalence. */
+       if (command.type1 == ACTION && command.id1 == SAY
+               && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) {
             command.id1 = command.id2;
             command.type1 = command.type2;
             strncpy(command.raw1, command.raw2, LINESIZE - 1);
             command.id2 = WORD_EMPTY;
             command.type2 = NO_WORD_TYPE;
             strncpy(command.raw2, "", LINESIZE - 1);
-        } else {
+        } else if (command.type1 == OBJECT) {
             if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
                 if (AT(command.id2)) {
                     command.id2 = POUR;
@@ -1142,6 +1155,7 @@ Lclearobj:
                 command.wd1 = token_to_packed("CATCH");
             }
         }
+
 Lookup:
         if (strncasecmp(command.raw1, "west", sizeof("west")) == 0) {
             if (++game.iwest == 10)
@@ -1201,7 +1215,6 @@ Lookup:
             command.id2 = WORD_EMPTY;
             command.type2 = NO_WORD_TYPE;
             command.raw2[0] = '\0';
-            wordclear(&command.wd2);
             goto Lookup;
         case GO_UNKNOWN:
             /*  Random intransitive verbs come here.  Clear obj just in case