Unshadowed k2 into k3 in main.c
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index 1416e4110bab64ab3fd9d077eeb3b6065f7625d8..5f803f6c55c6454cf75581e81378788ad698e2e5 100644 (file)
--- a/main.c
+++ b/main.c
@@ -22,9 +22,8 @@
 #include <time.h>
 #include <string.h>
 #include "advent.h"
-#include "database.h"
 #include "linenoise/linenoise.h"
-#include "newdb.h"
+#include "dungeon.h"
 
 #define DIM(a) (sizeof(a)/sizeof(a[0]))
 
@@ -54,7 +53,7 @@ static void sig_handler(int signo)
  * MAIN PROGRAM
  *
  *  Adventure (rev 2: 20 treasures)
- *
+Here's what we think. *
  *  History: Original idea & 5-treasure version (adventures) by Willie Crowther
  *           15-treasure version (adventure) by Don Woods, April-June 1977
  *           20-treasure version (rev 2) by Don Woods, August 1978
@@ -171,7 +170,7 @@ static bool fallback_handler(char *buf)
         // autogenerated, so don't charge user time for it.
         --game.turns;
         // here we reconfigure any global game state that uses random numbers
-       make_zzword(game.zzword);
+        make_zzword(game.zzword);
         return true;
     }
     return false;
@@ -284,8 +283,8 @@ static bool spotted_by_pirate(int i)
     int snarfed = 0;
     bool movechest = false, robplayer = false;
     for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
-       if (!objects[treasure].is_treasure)
-           continue;
+        if (!objects[treasure].is_treasure)
+            continue;
         /*  Pirate won't take pyramid from plover room or dark
          *  room (too easy!). */
         if (treasure == PYRAMID && (game.loc == objects[PYRAMID].plac || game.loc == objects[EMERALD].plac)) {
@@ -319,9 +318,9 @@ static bool spotted_by_pirate(int i)
     }
     if (robplayer) {
         rspeak(PIRATE_POUNCES);
-       for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
-           if (!objects[treasure].is_treasure)
-               continue;
+        for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
+            if (!objects[treasure].is_treasure)
+                continue;
             if (!(treasure == PYRAMID && (game.loc == objects[PYRAMID].plac || game.loc == objects[EMERALD].plac))) {
                 if (AT(treasure) && game.fixed[treasure] == 0)
                     carry(treasure, game.loc);
@@ -402,7 +401,7 @@ static bool dwarfmove(void)
         kk = tkey[game.dloc[i]];
         if (kk != 0)
             do {
-               game.newloc = T_DESTINATION(travel[kk]);
+                game.newloc = T_DESTINATION(travel[kk]);
                 /* Have we avoided a dwarf encounter? */
                 bool avoided = (SPECIAL(game.newloc) ||
                                 !INDEEP(game.newloc) ||
@@ -418,7 +417,7 @@ static bool dwarfmove(void)
                 }
                 ++kk;
             } while
-               (!travel[kk - 1].stop);
+            (!travel[kk - 1].stop);
         tk[j] = game.odloc[i];
         if (j >= 2)
             --j;
@@ -473,8 +472,8 @@ static bool dwarfmove(void)
  *  another chance, he gets a snide remark as we exit.  When
  *  reincarnated, all objects being carried get dropped at game.oldlc2
  *  (presumably the last place prior to being killed) without change
- *  of props.  the loop runs backwards to assure that the bird is
- *  dropped before the cage.  (this kluge could be changed once we're
+ *  of props.  The loop runs backwards to assure that the bird is
+ *  dropped before the cage.  (This kluge could be changed once we're
  *  sure all references to bird and cage are done by keywords.)  The
  *  lamp is a special case (it wouldn't do to leave it in the cave).
  *  It is turned off and left outside the building (only if he was
@@ -552,8 +551,8 @@ static bool playermove(token_t verb, int motion)
                         ++kk;  /* go to next travel entry for this location */
                         continue;
                     }
-                   /* we've reached the end of travel entries for game.loc */
-                   kk = k2;
+                    /* we've reached the end of travel entries for game.loc */
+                    kk = k2;
                     if (kk == 0) {
                         rspeak(NOT_CONNECTED);
                         return true;
@@ -620,43 +619,43 @@ static bool playermove(token_t verb, int motion)
                 long cond = T_CONDITION(travel[kk]);
                 long arg = MOD(cond, 100);
                 if (!SPECIAL(cond)) {
-                   /* YAML N and [pct N] conditionals */
+                    /* YAML N and [pct N] conditionals */
                     if (cond <= 100) {
                         if (cond == 0 || PCT(cond))
                             break;
                         /* else fall through */
                     }
-                   /* YAML [with OBJ] clause */
+                    /* YAML [with OBJ] clause */
                     if (TOTING(arg) || (cond > 200 && AT(arg)))
                         break;
                     /* else fall through to check [not OBJ STATE] */
                 } else if (game.prop[arg] != cond / 100 - 3)
                     break;
 
-               /* We arrive here on conditional failure.
-                * Skip to next non-matching destination */
-               long k2 = kk;
-               do {
-                    if (travel[k2].stop)
+                /* We arrive here on conditional failure.
+                 * Skip to next non-matching destination */
+                long k3 = kk;
+                do {
+                    if (travel[k3].stop)
                         BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
-                    ++k2;
+                    ++k3;
                 } while
-                   (T_HIGH(travel[kk]) == T_HIGH(travel[k2]));
-               kk = k2;
+                (T_HIGH(travel[kk]) == T_HIGH(travel[k3]));
+                kk = k3;
             }
 
-           /* Found an eligible rule, now execute it */
+            /* Found an eligible rule, now execute it */
             game.newloc = T_DESTINATION(travel[kk]);
             if (!SPECIAL(game.newloc))
                 return true;
 
-           if (game.newloc > 500) {
-               /* Execute a speak rule */
-               rspeak(L_SPEAK(game.newloc));
-               game.newloc = game.loc;
-               return true;
-           } else {
-               game.newloc -= SPECIALBASE;
+            if (game.newloc > 500) {
+                /* Execute a speak rule */
+                rspeak(L_SPEAK(game.newloc));
+                game.newloc = game.loc;
+                return true;
+            } else {
+                game.newloc -= SPECIALBASE;
                 switch (game.newloc) {
                 case 1:
                     /* Travel 301.  Plover-alcove passage.  Can carry only
@@ -677,13 +676,13 @@ static bool playermove(token_t verb, int motion)
                      * to get it out.  Having dropped it, go back and
                      * pretend he wasn't carrying it after all. */
                     drop(EMERALD, game.loc);
-                   k2 = kk;
+                    k2 = kk;
                     do {
                         if (travel[k2].stop)
                             BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
                         ++k2;
                     } while
-                       (T_HIGH(travel[kk]) == T_HIGH(travel[k2]));
+                    (T_HIGH(travel[kk]) == T_HIGH(travel[k2]));
                     kk = k2;
                     continue; /* goto L12 */
                 case 3:
@@ -697,7 +696,7 @@ static bool playermove(token_t verb, int motion)
                      * entries check for game.prop(TROLL)=0.)  Special
                      * stuff for bear. */
                     if (game.prop[TROLL] == 1) {
-                        pspeak(TROLL,look, 1);
+                        pspeak(TROLL, look, 1);
                         game.prop[TROLL] = 0;
                         move(TROLL2, 0);
                         move(TROLL2 + NOBJECTS, 0);
@@ -720,8 +719,8 @@ static bool playermove(token_t verb, int motion)
                         croak();
                         return true;
                     }
-               default:
-                   BUG(SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
+                default:
+                    BUG(SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
                 }
             }
             break; /* Leave L12 loop */
@@ -779,7 +778,7 @@ static bool closecheck(void)
         move(TROLL2 + NOBJECTS, objects[TROLL].fixd);
         juggle(CHASM);
         if (game.prop[BEAR] != BEAR_DEAD)
-           DESTROY(BEAR);
+            DESTROY(BEAR);
         game.prop[CHAIN] = 0;
         game.fixed[CHAIN] = 0;
         game.prop[AXE] = 0;
@@ -872,7 +871,7 @@ static void lampcheck(void)
             int spk = GET_BATTERIES;
             if (game.place[BATTERY] == LOC_NOWHERE)spk = LAMP_DIM;
             if (game.prop[BATTERY] == DEAD_BATTERIES)
-               spk = MISSING_BATTERIES;
+                spk = MISSING_BATTERIES;
             rspeak(spk);
         }
     }
@@ -1017,22 +1016,21 @@ L2600:
             game.knfloc = 0;
 
         /* This is where we get a new command from the user */
-       char* input;
-       for (;;) {
-         input = get_input();
-         if (input == NULL)
-           return(false);
-         if (word_count(input) > 2)
-         {
-           rspeak(TWO_WORDS);
-           continue;
-         }
-         if (strcmp(input, "") != 0)
-           break;
-       }
-       long tokens[4];
-       tokenize(input, tokens);
-       command.wd1 = tokens[0];
+        char* input;
+        for (;;) {
+            input = get_input();
+            if (input == NULL)
+                return (false);
+            if (word_count(input) > 2) {
+                rspeak(TWO_WORDS);
+                continue;
+            }
+            if (strcmp(input, "") != 0)
+                break;
+        }
+        long tokens[4];
+        tokenize(input, tokens);
+        command.wd1 = tokens[0];
         command.wd1x = tokens[1];
         command.wd2 = tokens[2];
         command.wd2x = tokens[3];
@@ -1044,16 +1042,14 @@ L2607:
         game.foobar = (game.foobar > 0 ? -game.foobar : 0);
         ++game.turns;
 
-       /* If a turn threshold has been met, apply penalties and tell
-        * the player about it. */
-       for (int i = 0; i < NTHRESHOLDS; ++i)
-         {
-           if (game.turns == turn_thresholds[i].threshold + 1)
-             {
-               game.trnluz += turn_thresholds[i].point_loss;
-               speak(turn_thresholds[i].message);
-             }
-         }
+        /* If a turn threshold has been met, apply penalties and tell
+         * the player about it. */
+        for (int i = 0; i < NTHRESHOLDS; ++i) {
+            if (game.turns == turn_thresholds[i].threshold + 1) {
+                game.trnluz += turn_thresholds[i].point_loss;
+                speak(turn_thresholds[i].message);
+            }
+        }
 
         if (command.verb == SAY && command.wd2 > 0)
             command.verb = 0;
@@ -1067,12 +1063,12 @@ L2607:
         } else
             lampcheck();
 
-       char word1[6];
-       char word2[6];
-       packed_to_token(command.wd1, word1);
-       packed_to_token(command.wd2, word2);
-       V1 = get_vocab_id(word1);
-       V2 = get_vocab_id(word2);
+        char word1[6];
+        char word2[6];
+        packed_to_token(command.wd1, word1);
+        packed_to_token(command.wd2, word2);
+        V1 = get_vocab_id(word1);
+        V2 = get_vocab_id(word2);
         if (V1 == ENTER && (V2 == STREAM || V2 == 1000 + WATER)) {
             if (LIQLOC(game.loc) == WATER) {
                 rspeak(FEET_WET);
@@ -1090,10 +1086,10 @@ L2607:
             if (!((V1 != 1000 + WATER && V1 != 1000 + OIL) ||
                   (V2 != 1000 + PLANT && V2 != 1000 + DOOR))) {
                 if (AT(V2 - 1000))
-                   command.wd2 = token_to_packed("POUR");
+                    command.wd2 = token_to_packed("POUR");
             }
             if (V1 == 1000 + CAGE && V2 == 1000 + BIRD && HERE(CAGE) && HERE(BIRD))
-               command.wd1 = token_to_packed("CATCH");
+                command.wd1 = token_to_packed("CATCH");
         }
 L2620:
         if (wordeq(command.wd1, token_to_packed("WEST"))) {
@@ -1106,8 +1102,8 @@ L2620:
                 rspeak(GO_UNNEEDED);
         }
 Lookup:
-       packed_to_token(command.wd1, word1);
-       defn = get_vocab_id(word1);
+        packed_to_token(command.wd1, word1);
+        defn = get_vocab_id(word1);
         if (defn == -1) {
             /* Gee, I don't understand. */
             if (fallback_handler(input))
@@ -1173,7 +1169,7 @@ Laction:
         default:
             BUG(ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH); // LCOV_EXCL_LINE
         }
-       linenoiseFree(input);
+        linenoiseFree(input);
     }
 }