After splitting out the stop field, nothing ever negates a travel opcode...
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index e8ee600aaef331ba59c2b826c094f8c886e54f1d..579ecfcecc294160c7dcfcb99a517eba1a886782 100644 (file)
--- a/main.c
+++ b/main.c
  * inherited from FORTRAN, someday. To understand these, read the
  * encoding description for travel.
  */
-#define T_DESTINATION(entry)   MOD(labs(entry) / 1000, 1000)
-#define T_NODWARVES(entry)     labs(entry) / 1000000 == 100
-#define T_MOTION(entry)                MOD(labs(entry), 1000)
-#define L_SPEAK(loc)           ((loc) - 500)
+#define T_DESTINATION(entry)   MOD((entry).opcode / 1000, 1000)
+#define T_NODWARVES(entry)     ((entry).opcode / 1000000 == 100)
+#define T_MOTION(entry)                MOD((entry).opcode, 1000)
 #define T_TERMINATE(entry)     (T_MOTION(entry) == 1)
-#define T_STOP(entry)          ((entry) < 0)
+#define T_STOP(entry)          ((entry).stop)
+#define T_OPCODE(entry)                ((entry).opcode)
+#define L_SPEAK(loc)           ((loc) - 500)
 
 struct game_t game;
 
@@ -618,7 +619,7 @@ static bool playermove(token_t verb, int motion)
         }
         ++kk;
     }
-    scratchloc = labs(travel[kk]) / 1000;
+    scratchloc = T_OPCODE(travel[kk]) / 1000;
 
     do {
         /*
@@ -647,7 +648,7 @@ static bool playermove(token_t verb, int motion)
                     if (T_STOP(travel[kk]))
                         BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION);
                     ++kk;
-                    game.newloc = labs(travel[kk]) / 1000;
+                    game.newloc = T_OPCODE(travel[kk]) / 1000;
                 } while
                 (game.newloc == scratchloc);
                 scratchloc = game.newloc;
@@ -688,7 +689,7 @@ static bool playermove(token_t verb, int motion)
                         if (T_STOP(travel[kk]))
                             BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION);
                         ++kk;
-                        game.newloc = labs(travel[kk]) / 1000;
+                        game.newloc = T_OPCODE(travel[kk]) / 1000;
                     } while
                     (game.newloc == scratchloc);
                     scratchloc = game.newloc;