Removed advent.info and added to .gitignore
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index dd202357ba7004073ce1c51290c74110dbb1ac76..3f4140971fcc09d5d4134f28c7d0682e592b71bf 100644 (file)
--- a/main.c
+++ b/main.c
@@ -37,6 +37,8 @@ bool oldstyle = false;
 bool editline = true;
 bool prompt = true;
 
+// LCOV_EXCL_START
+// exclude from coverage analysis because it requires interactivity to test
 static void sig_handler(int signo)
 {
     if (signo == SIGINT) {
@@ -45,6 +47,7 @@ static void sig_handler(int signo)
     }
     exit(0);
 }
+// LCOV_EXCL_STOP
 
 /*
  * MAIN PROGRAM
@@ -247,7 +250,7 @@ static void checkhints(void)
                     game.hintlc[hint] = 0;
                     return;
                 default:
-                    BUG(HINT_NUMBER_EXCEEDS_GOTO_LIST);
+                    BUG(HINT_NUMBER_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
                     break;
                 }
 
@@ -414,7 +417,7 @@ static bool dwarfmove(void)
                 }
                 ++kk;
             } while
-               (!T_STOP(travel[kk - 1]));
+               (!travel[kk - 1].stop);
         tk[j] = game.odloc[i];
         if (j >= 2)
             --j;
@@ -521,7 +524,7 @@ static bool playermove(token_t verb, int motion)
     int scratchloc, k2, kk = tkey[game.loc];
     game.newloc = game.loc;
     if (kk == 0)
-        BUG(LOCATION_HAS_NO_TRAVEL_ENTRIES);
+        BUG(LOCATION_HAS_NO_TRAVEL_ENTRIES); // LCOV_EXCL_LINE
     if (motion == NUL)
         return true;
     else if (motion == BACK) {
@@ -544,7 +547,7 @@ static bool playermove(token_t verb, int motion)
                         if (FORCED(scratchloc) && T_DESTINATION(travel[tkey[scratchloc]]) == motion)
                             k2 = kk;
                     }
-                    if (!T_STOP(travel[kk])) {
+                    if (!travel[kk].stop) {
                         ++kk;  /* go to next travel entry for this location */
                         continue;
                     }
@@ -556,7 +559,7 @@ static bool playermove(token_t verb, int motion)
                     }
                 }
 
-                motion = T_MOTION(travel[kk]);
+                motion = travel[kk].motion;
                 kk = tkey[game.loc];
                 break; /* fall through to ordinary travel */
             }
@@ -584,12 +587,12 @@ static bool playermove(token_t verb, int motion)
         game.oldloc = game.loc;
     }
 
-    /* Look for a way to fulfil the motion - kk indexes the beginning
-     * of the motion entries for here (game.loc). */
+    /* Look for a way to fulfil the motion verb passed in - kk indexes
+     * the beginning of the motion entries for here (game.loc). */
     for (;;) {
-        if (T_TERMINATE(travel[kk]) || T_MOTION(travel[kk]) == motion)
+        if (T_TERMINATE(travel[kk]) || travel[kk].motion == motion)
             break;
-        if (T_STOP(travel[kk])) {
+        if (travel[kk].stop) {
             /* FIXME: Magic numbers! */
             /*  Couldn't find an entry matching the motion word passed
              *  in.  Various messages depending on word given. */
@@ -598,7 +601,7 @@ static bool playermove(token_t verb, int motion)
             if (motion == 29 || motion == 30)spk = BAD_DIRECTION;
             if (motion == 7 || motion == 36 || motion == 37)spk = UNSURE_FACING;
             if (motion == 11 || motion == 19)spk = NO_INOUT_HERE;
-            if (verb == FIND || verb == INVENT)spk = NEARBY;
+            if (verb == FIND || verb == INVENTORY)spk = NEARBY;
             if (motion == 62 || motion == 65)spk = NOTHING_HAPPENS;
             if (motion == 17)spk = WHICH_WAY;
             rspeak(spk);
@@ -606,14 +609,18 @@ static bool playermove(token_t verb, int motion)
         }
         ++kk;
     }
+
+    /* (ESR) We've found a destination that goes with the motion verb.
+     * Next we need to check any conditional(s) on this destination, and
+     * possibly on following entries. */
     scratchloc = T_HIGH(travel[kk]);
 
     do {
         /*
-         * (ESR) This special-travel loop may have to be repeated if it includes
-         * the plover passage.  Same deal for any future cases where we need to
-         * block travel and then redo it once the blocking condition has been
-         * removed.
+         * (ESR) This conditional-skip loop may have to be repeated if
+         * it includes the plover passage.  Same deal for any future
+         * cases where we need to block travel and then redo it once
+         * the blocking condition has been removed.
          */
         for (;;) { /* L12 loop */
             for (;;) {
@@ -632,8 +639,8 @@ static bool playermove(token_t verb, int motion)
                 } else if (game.prop[motion] != game.newloc / 100 - 3)
                     break;
                 do {
-                    if (T_STOP(travel[kk]))
-                        BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION);
+                    if (travel[kk].stop)
+                        BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
                     ++kk;
                     game.newloc = T_HIGH(travel[kk]);
                 } while
@@ -673,8 +680,8 @@ static bool playermove(token_t verb, int motion)
                      * pretend he wasn't carrying it after all. */
                     drop(EMERALD, game.loc);
                     do {
-                        if (T_STOP(travel[kk]))
-                            BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION);
+                        if (travel[kk].stop)
+                            BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
                         ++kk;
                         game.newloc = T_HIGH(travel[kk]);
                     } while
@@ -716,7 +723,7 @@ static bool playermove(token_t verb, int motion)
                         return true;
                     }
                default:
-                   BUG(SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST);
+                   BUG(SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
                 }
             }
             break; /* Leave L12 loop */
@@ -1106,7 +1113,7 @@ Lookup:
             rspeak(kmod);
             goto L2012;
         default:
-            BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3);
+            BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
         }
 
 Laction:
@@ -1143,7 +1150,7 @@ Laction:
             rspeak(DWARVES_AWAKEN);
             terminate(endgame);
         default:
-            BUG(ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH);
+            BUG(ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH); // LCOV_EXCL_LINE
         }
     }
 }