Eliminate a label.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index c27ac1ce1935350f84856a5c8b74dc77ad7d3a5b..3f2776c227e65ff35eb08a2de116e94f549ab7e5 100644 (file)
--- a/main.c
+++ b/main.c
@@ -1035,12 +1035,8 @@ static bool do_command()
             rspeak(SAYS_PLUGH);
 
         listobjects();
-
-Lclearobj:
-       command.verb = ACT_NULL;
-        game.oldobj = command.obj;
-       command.obj = NO_OBJECT;
-
+       clear_command(&command);
+       
 Lcheckhint:
         checkhints();
 
@@ -1060,9 +1056,6 @@ Lcheckhint:
         if (game.knfloc > 0 && game.knfloc != game.loc)
             game.knfloc = 0;
 
-        /* Preserve state from last command for reuse when required */
-        command_t preserve = command;
-
         // Get command input from user
         if (!get_command_input(&command))
             return false;
@@ -1073,12 +1066,6 @@ Lclosecheck:
         const char *types[] = {"NO_WORD_TYPE", "MOTION", "OBJECT", "ACTION", "NUMERIC"};
         /* needs to stay synced with enum speechpart */
         const char *roles[] = {"unknown", "intransitive", "transitive"};
-        printf("Preserve: role = %s type1 = %s, id1 = %ld, type2 = %s, id2 = %ld\n",
-               roles[preserve.part],
-               types[preserve.word[0].type],
-               preserve.word[0].id,
-               types[preserve.word[1].type],
-               preserve.word[1].id);
         printf("Command: role = %s type1 = %s, id1 = %ld, type2 = %s, id2 = %ld\n",
                roles[command.part],
                types[command.word[0].type],
@@ -1087,10 +1074,6 @@ Lclosecheck:
                command.word[1].id);
 #endif
 
-        /* Handle of objectless action followed by actionless object */
-        if (preserve.word[0].type == ACTION && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0)
-            command.verb = preserve.verb;
-
         ++game.turns;
 
         if (closecheck()) {
@@ -1106,7 +1089,8 @@ Lclosecheck:
             else
                 rspeak(WHERE_QUERY);
 
-            goto Lclearobj;
+           clear_command(&command);
+            goto Lcheckhint;
         }
 
         if (command.word[0].type == OBJECT) {
@@ -1159,7 +1143,8 @@ Lookup:
         if (command.word[0].id == WORD_NOT_FOUND) {
             /* Gee, I don't understand. */
             sspeak(DONT_KNOW, command.word[0].raw);
-            goto Lclearobj;
+           clear_command(&command);
+            goto Lcheckhint;
         }
         switch (command.word[0].type) {
         case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing
@@ -1180,7 +1165,8 @@ Lookup:
         case NUMERIC:
            if (!settings.oldstyle) {
                sspeak(DONT_KNOW, command.word[0].raw);
-               goto Lclearobj;
+               clear_command(&command);
+               goto Lcheckhint;
            }
         default: // LCOV_EXCL_LINE
             BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
@@ -1194,7 +1180,8 @@ Lookup:
         case GO_TOP:
             continue;  /* back to top of main interpreter loop */
         case GO_CLEAROBJ:
-            goto Lclearobj;
+           clear_command(&command);
+            /* FALL THROUGH */
         case GO_CHECKHINT:
             goto Lcheckhint;
         case GO_WORD2: