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Fix interrupted-magic-words cosmetic bug.
[open-adventure.git]
/
main.c
diff --git
a/main.c
b/main.c
index 94f2b45b9fe30d5c2251e9d9b431cee7af9c028e..371b3b67d7a1af9ae14e018f1d372f00927e7d2f 100644
(file)
--- a/
main.c
+++ b/
main.c
@@
-1125,6
+1125,12
@@
static bool do_command()
if (!get_command_input(&command))
return false;
if (!get_command_input(&command))
return false;
+ /* Every input, check "foobar" flag. If zero, nothing's going
+ * on. If pos, make neg. If neg, he skipped a word, so make it
+ * zero.
+ */
+ game.foobar = (game.foobar > WORD_EMPTY) ? -game.foobar : WORD_EMPTY;
+
++game.turns;
preprocess_command(&command);
}
++game.turns;
preprocess_command(&command);
}