Mostly confine assumptions about what token_t is to misc.c
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index f79c68c0f3e4eaa412ac3947b2176b38d330daf5..1db050f91583e7f42bfcbb2ff9ce440c1aefc0a7 100644 (file)
--- a/main.c
+++ b/main.c
@@ -1057,8 +1057,9 @@ L2607:
         if (V1 == ENTER && WD2 > 0) {
             WD1 = WD2;
             WD1X = WD2X;
-            WD2 = 0;
+            wordclear(&WD2);
         } else {
+           /* FIXME: Magic numbers */
             if (!((V1 != 1000 + WATER && V1 != 1000 + OIL) ||
                   (V2 != 1000 + PLANT && V2 != 1000 + DOOR))) {
                 if (AT(V2 - 1000))
@@ -1068,12 +1069,12 @@ L2607:
                 WD1 = MAKEWD(WORD_CATCH);
         }
 L2620:
-        if (WD1 == MAKEWD(WORD_WEST)) {
+        if (wordeq(WD1, MAKEWD(WORD_WEST))) {
             ++game.iwest;
             if (game.iwest == 10)
                 RSPEAK(W_IS_WEST);
         }
-        if (WD1 == MAKEWD(WORD_GO) && WD2 != 0) {
+        if (wordeq(WD1, MAKEWD(WORD_GO)) && !wordempty(WD2)) {
             if (++igo == 10)
                 RSPEAK(GO_UNNEEDED);
         }
@@ -1130,7 +1131,7 @@ Laction:
             /* Get second word for analysis. */
             WD1 = WD2;
             WD1X = WD2X;
-            WD2 = 0;
+            wordclear(&WD2);
             goto L2620;
         case GO_UNKNOWN:
             /*  Random intransitive verbs come here.  Clear obj just in case