}
}
- /* copy inncation line part after switches */
+ /* copy invocation line part after switches */
settings.argc = argc - optind;
settings.argv = argv + optind;
settings.optind = 0;
char *myreadline(const char *prompt)
{
/*
- * This function isbn't required for gameplay, readline() straight
- * up would suffice for tat. It's where we interpret command-line
+ * This function isn't required for gameplay, readline() straight
+ * up would suffice for that. It's where we interpret command-line
* logfiles for testing purposes.
*/
/* Normal case - no script arguments */
static bool preprocess_command(command_t *command)
/* Pre-processes a command input to see if we need to tease out a few specific cases:
* - "enter water" or "enter stream":
- * wierd specific case that gets the user wet, and then kicks us back to get another command
+ * weird specific case that gets the user wet, and then kicks us back to get another command
* - <object> <verb>:
* Irregular form of input, but should be allowed. We switch back to <verb> <object> form for
- * furtherprocessing.
+ * further processing.
* - "grate":
* If in location with grate, we move to that grate. If we're in a number of other places,
* we move to the entrance.
if (closecheck() )
return true;
- /* loop until all words in command are procesed */
+ /* loop until all words in command are processed */
while (command.state == PREPROCESSED ) {
command.state = PROCESSING;