* the player about it. */
for (int i = turn_threshold_count; i >= 0; --i)
{
- if (game.turns == turn_thresholds[i].threshold)
+ if (game.turns == turn_thresholds[i].threshold + 1)
{
game.trnluz += turn_thresholds[i].point_loss;
speak(turn_thresholds[i].message);