Step with debug compiling with Clang, to contrast with GCC
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index f8bf8a1cb4dc73a42172ce826d8ee3e06d88d7ed..192d1299464e338ebaf56bbf39c2af720830e90f 100644 (file)
--- a/main.c
+++ b/main.c
@@ -137,7 +137,7 @@ static bool fallback_handler(struct command_t command)
 /* fallback handler for commands not handled by FORTRANish parser */
 {
     long sv;
-    char buf[LINESIZE];
+    char buf[DIM(command.raw1) + DIM(command.raw2) + 1];
     sprintf(buf, "%s %s", command.raw1, command.raw2);
 
     if (sscanf(buf, "seed %ld", &sv) == 1) {
@@ -146,6 +146,10 @@ static bool fallback_handler(struct command_t command)
         // autogenerated, so don't charge user time for it.
         --game.turns;
         return true;
+    } else if (sscanf(buf, "waste %ld", &sv) == 1) {
+        game.limit -= sv;
+        printf("Game limit is now %ld\n", game.limit);
+        return true;
     }
     return false;
 }
@@ -903,8 +907,14 @@ static void lampcheck(void)
         if (HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) {
             rspeak(REPLACE_BATTERIES);
             game.prop[BATTERY] = DEAD_BATTERIES;
+#ifdef __unused__
+            /* This code from the original game seems to have been faulty.
+             * No tests ever passed the guard, and with the guard removed
+             * the game hangs when the lamp limit is reached.
+             */
             if (TOTING(BATTERY))
                 drop(BATTERY, game.loc);
+#endif
             game.limit += BATTERYLIFE;
             game.lmwarn = false;
         } else if (!game.lmwarn && HERE(LAMP)) {