No more packing in the parser.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index f8bf8a1cb4dc73a42172ce826d8ee3e06d88d7ed..17f2643c901f66a8313cf29bdfb7d162cc519d25 100644 (file)
--- a/main.c
+++ b/main.c
@@ -137,7 +137,7 @@ static bool fallback_handler(struct command_t command)
 /* fallback handler for commands not handled by FORTRANish parser */
 {
     long sv;
-    char buf[LINESIZE];
+    char buf[DIM(command.raw1) + DIM(command.raw2) + 1];
     sprintf(buf, "%s %s", command.raw1, command.raw2);
 
     if (sscanf(buf, "seed %ld", &sv) == 1) {
@@ -146,6 +146,10 @@ static bool fallback_handler(struct command_t command)
         // autogenerated, so don't charge user time for it.
         --game.turns;
         return true;
+    } else if (sscanf(buf, "waste %ld", &sv) == 1) {
+        game.limit -= sv;
+        printf("Game limit is now %ld\n", game.limit);
+        return true;
     }
     return false;
 }
@@ -903,8 +907,14 @@ static void lampcheck(void)
         if (HERE(BATTERY) && game.prop[BATTERY] == FRESH_BATTERIES && HERE(LAMP)) {
             rspeak(REPLACE_BATTERIES);
             game.prop[BATTERY] = DEAD_BATTERIES;
+#ifdef __unused__
+            /* This code from the original game seems to have been faulty.
+             * No tests ever passed the guard, and with the guard removed
+             * the game hangs when the lamp limit is reached.
+             */
             if (TOTING(BATTERY))
                 drop(BATTERY, game.loc);
+#endif
             game.limit += BATTERYLIFE;
             game.lmwarn = false;
         } else if (!game.lmwarn && HERE(LAMP)) {
@@ -1002,10 +1012,8 @@ static bool get_command_input(struct command_t *command)
 
     tokenize(inputbuf, command);
 
-    packed_to_token(command->wd1, word1);
-    packed_to_token(command->wd2, word2);
-    get_vocab_metadata(word1, &(command->id1), &(command->type1));
-    get_vocab_metadata(word2, &(command->id2), &(command->type2));
+    get_vocab_metadata(command->raw1, &(command->id1), &(command->type1));
+    get_vocab_metadata(command->raw2, &(command->id2), &(command->type2));
 
     return true;
 }
@@ -1014,7 +1022,6 @@ static bool do_command()
 /* Get and execute a command */
 {
     static struct command_t command;
-    char word1[TOKLEN + 1];
 
     command.verb = 0;
 
@@ -1110,8 +1117,8 @@ Lclearobj:
         } else
             lampcheck();
 
-        if (command.id1 == ENTER && (command.id2 == STREAM ||
-                                     command.id2 == WATER)) {
+        if (command.type1 == MOTION && command.id1 == ENTER
+           && (command.id2 == STREAM || command.id2 == WATER)) {
             if (LIQLOC(game.loc) == WATER)
                 rspeak(FEET_WET);
             else
@@ -1119,29 +1126,22 @@ Lclearobj:
 
             goto Lclearobj;
         }
-        if (command.id1 == ENTER && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) {
-            command.id1 = command.id2;
-            command.type1 = command.type2;
-            strncpy(command.raw1, command.raw2, LINESIZE - 1);
-            command.id2 = WORD_EMPTY;
-            command.type2 = NO_WORD_TYPE;
-            strncpy(command.raw2, "", LINESIZE - 1);
-        } else {
+
+        if (command.type1 == OBJECT) {
             if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
                 if (AT(command.id2)) {
                     command.id2 = POUR;
                     command.type2 = ACTION;
                     strncpy(command.raw2, "POUR", LINESIZE - 1);
-                    command.wd2 = token_to_packed("POUR");
                 }
             }
             if (command.id1 == CAGE && command.id2 == BIRD && HERE(CAGE) && HERE(BIRD)) {
                 command.id1 = CARRY;
                 command.type1 = ACTION;
                 strncpy(command.raw2, "CATCH", LINESIZE - 1);
-                command.wd1 = token_to_packed("CATCH");
             }
         }
+
 Lookup:
         if (strncasecmp(command.raw1, "west", sizeof("west")) == 0) {
             if (++game.iwest == 10)
@@ -1151,10 +1151,6 @@ Lookup:
             if (++game.igo == 10)
                 rspeak(GO_UNNEEDED);
         }
-        packed_to_token(command.wd1, word1);
-        long defn;
-        enum wordtype type;
-        get_vocab_metadata(word1, &defn, &type);
         if (command.id1 == WORD_NOT_FOUND) {
             if (fallback_handler(command))
                 continue;
@@ -1162,7 +1158,7 @@ Lookup:
             sspeak(DONT_KNOW, command.raw1);
             goto Lclearobj;
         }
-        switch (type) {
+        switch (command.type1) {
         case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing
         case MOTION:
             playermove(command.id1);
@@ -1173,7 +1169,7 @@ Lookup:
             break;
         case ACTION:
             command.part = intransitive;
-            command.verb = defn;
+            command.verb = command.id1;
             break;
         case SPECIAL:
             speak(specials[command.id1].message);
@@ -1190,18 +1186,14 @@ Lookup:
             return true;
         case GO_TOP:
             continue;  /* back to top of main interpreter loop */
-        case GO_LOOKUP:
-            goto Lookup;
         case GO_WORD2:
             /* Get second word for analysis. */
             command.id1 = command.id2;
             command.type1 = command.type2;
             strncpy(command.raw1, command.raw2, LINESIZE - 1);
-            command.wd1 = command.wd2;
             command.id2 = WORD_EMPTY;
             command.type2 = NO_WORD_TYPE;
             command.raw2[0] = '\0';
-            wordclear(&command.wd2);
             goto Lookup;
         case GO_UNKNOWN:
             /*  Random intransitive verbs come here.  Clear obj just in case