static bool do_command()
/* Get and execute a command */
{
- static struct command_t command;
+ static command_t command;
/* Can't leave cave once it's closing (except by main office). */
if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) {
game.knfloc = 0;
/* Preserve state from last command for reuse when required */
- struct command_t preserve;
- memcpy(&preserve, &command, sizeof(struct command_t));
+ command_t preserve;
+ memcpy(&preserve, &command, sizeof(command_t));
// Get command input from user
if (!get_command_input(&command))
continue; /* back to top of main interpreter loop */
case GO_WORD2:
/* Get second word for analysis. */
- command.word[0].id = command.word[1].id;
- command.word[0].type = command.word[1].type;
- strncpy(command.word[0].raw, command.word[1].raw, LINESIZE - 1);
- command.word[1].id = WORD_EMPTY;
- command.word[1].type = NO_WORD_TYPE;
- command.word[1].raw[0] = '\0';
+ command.word[0] = command.word[1];
+ command.word[1] = empty_command_word;
goto Lookup;
case GO_UNKNOWN:
/* Random intransitive verbs come here. Clear obj just in case