L2607:
game.foobar = (game.foobar > 0 ? -game.foobar : 0);
++game.turns;
- if (game.turns == game.thresh) {
- speak(turn_threshold_messages[game.trndex]);
- game.trnluz = game.trnluz + TRNVAL[game.trndex] / 100000;
- ++game.trndex;
- game.thresh = -1;
- if (game.trndex <= TRNVLS)
- game.thresh = MOD(TRNVAL[game.trndex], 100000) + 1;
- }
+
+ /* If a turn threshold has been met, apply penalties and tell
+ * the player about it. */
+ for (int i = 0; i < turn_threshold_count; ++i)
+ {
+ if (game.turns == turn_thresholds[i].threshold + 1)
+ {
+ game.trnluz += turn_thresholds[i].point_loss;
+ speak(turn_thresholds[i].message);
+ }
+ }
+
if (command.verb == SAY && WD2 > 0)
command.verb = 0;
if (command.verb == SAY) {