- /* if (game.turns == game.thresh) { */
- /* speak(turn_threshold_messages[game.trndex]); */
- /* game.trnluz = game.trnluz + TRNVAL[game.trndex] / 100000; */
- /* ++game.trndex; */
- /* game.thresh = -1; */
- /* if (game.trndex <= TRNVLS) */
- /* game.thresh = MOD(TRNVAL[game.trndex], 100000) + 1; */
- /* } */