struct game_t game;
-long LNLENG, LNPOSN, PARMS[26];
+long LNLENG, LNPOSN, PARMS[MAXPARMS+1];
char rawbuf[LINESIZE], INLINE[LINESIZE+1], MAP1[129], MAP2[129];
long AMBER, ATTACK, AXE, BACK, BATTER, BEAR, BIRD, BLOOD,
CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD,
GRATE, HINT, I, INVENT, J, JADE, K, KEYS,
- KNIFE, L, LAMP, LOCK, LOOK, MAGZIN, MAXDIE,
+ KNIFE, L, LAMP, LOCK, LOOK, MAGZIN,
MESSAG, MIRROR, NUGGET, NUL, OGRE, OIL, OYSTER,
PEARL, PILLOW, PLANT, PLANT2, PYRAM, RESER, ROD, ROD2,
RUBY, RUG, SAPPH, SAY, SECT, SIGN, SNAKE, SPK,
* game.panic says whether he's found out he's trapped in the cave
* game.wzdark says whether the loc he's leaving was dark */
-#include "funcs.h"
-
/* Initialize our LCG PRNG with parameters tested against Knuth vol. 2. by the original authors */
lcgstate.a = 1093;