Magic-number elimination.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index 3b48af3cf596e6700ff358a7859e141cce7f3b3c..00b8e4617b8e22e47eb61a6d974c809a451dad8e 100644 (file)
--- a/main.c
+++ b/main.c
@@ -20,6 +20,7 @@
 #include <getopt.h>
 #include <signal.h>
 #include <string.h>
+#include <ctype.h>
 #include "advent.h"
 #include "dungeon.h"
 
@@ -764,6 +765,7 @@ static bool closecheck(void)
  *  problems arise from the use of negative prop numbers to suppress
  *  the object descriptions until he's actually moved the objects. */
 {
+    /*  Don't tick game.clock1 unless well into cave (and not at Y2). */
     if (game.tally == 0 && INDEEP(game.loc) && game.loc != LOC_Y2)
         --game.clock1;
 
@@ -935,8 +937,10 @@ static void listobjects(void)
                  *  (so goes the rationalisation). */
             }
             int kk = game.prop[obj];
-            if (obj == STEPS && game.loc == game.fixed[STEPS])
-                kk = 1;
+            if (obj == STEPS)
+               kk = (game.loc == game.fixed[STEPS])
+                   ? STEPS_UP
+                   : STEPS_DOWN;
             pspeak(obj, look, kk, true);
         }
     }
@@ -945,7 +949,6 @@ static void listobjects(void)
 static bool do_command()
 /* Get and execute a command */
 {
-    long V1, V2;
     long kmod, defn;
     static long igo = 0;
     static struct command_t command;
@@ -1019,16 +1022,15 @@ L2600:
         checkhints();
 
         /*  If closing time, check for any objects being toted with
-         *  game.prop < 0 and set the prop to -1-game.prop.  This way
-         *  objects won't be described until they've been picked up
-         *  and put down separate from their respective piles.  Don't
-         *  tick game.clock1 unless well into cave (and not at Y2). */
+         *  game.prop < 0 and stash them.  This way objects won't be
+         *  described until they've been picked up and put down
+         *  separate from their respective piles. */
         if (game.closed) {
             if (game.prop[OYSTER] < 0 && TOTING(OYSTER))
                 pspeak(OYSTER, look, 1, true);
             for (size_t i = 1; i <= NOBJECTS; i++) {
                 if (TOTING(i) && game.prop[i] < 0)
-                    game.prop[i] = -1 - game.prop[i];
+                    game.prop[i] = STASHED(i);
             }
         }
         game.wzdark = DARK(game.loc);
@@ -1054,12 +1056,14 @@ L2600:
         strncpy(inputbuf, input, LINESIZE - 1);
         free(input);
 
-        long tokens[4];
-        tokenize(inputbuf, tokens);
-        command.wd1 = tokens[0];
-        command.wd1x = tokens[1];
-        command.wd2 = tokens[2];
-        command.wd2x = tokens[3];
+        tokenize(inputbuf, &command);
+
+       char word1[TOKLEN+1];
+        char word2[TOKLEN+1];
+        packed_to_token(command.wd1, word1);
+        packed_to_token(command.wd2, word2);
+        command.id1 = get_vocab_id(word1);
+        command.id2 = get_vocab_id(word2);
 
         /*  Every input, check "game.foobar" flag.  If zero, nothing's
          *  going on.  If pos, make neg.  If neg, he skipped a word,
@@ -1077,7 +1081,7 @@ L2607:
             }
         }
 
-        if (command.verb == SAY && command.wd2 > 0)
+        if (command.verb == SAY && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY)
             command.verb = 0;
         if (command.verb == SAY) {
             command.part = transitive;
@@ -1089,14 +1093,8 @@ L2607:
         } else
             lampcheck();
 
-        char word1[TOKLEN+1];
-        char word2[TOKLEN+1];
-        packed_to_token(command.wd1, word1);
-        packed_to_token(command.wd2, word2);
-        V1 = get_vocab_id(word1);
-        V2 = get_vocab_id(word2);
-        if (V1 == ENTER && (V2 == STREAM ||
-                            V2 == PROMOTE_WORD(WATER))) {
+        if (command.id1 == ENTER && (command.id2 == STREAM ||
+                            command.id2 == PROMOTE_WORD(WATER))) {
             if (LIQLOC(game.loc) == WATER) {
                 rspeak(FEET_WET);
             } else {
@@ -1104,18 +1102,19 @@ L2607:
             }
             goto L2012;
         }
-        if (V1 == ENTER && command.wd2 > 0) {
-            command.wd1 = command.wd2;
-            command.wd1x = command.wd2x;
-            wordclear(&command.wd2);
+        if (command.id1 == ENTER && command.id2 != WORD_NOT_FOUND && command.id2 != WORD_EMPTY) {
+            /* command.wd1 = command.wd2; */
+            /* wordclear(&command.wd2); */
+         command.id1 = command.id2;
+         command.id2 = WORD_EMPTY;
         } else {
             /* FIXME: Magic numbers related to vocabulary */
-            if (!((V1 != PROMOTE_WORD(WATER) && V1 != PROMOTE_WORD(OIL)) ||
-                  (V2 != PROMOTE_WORD(PLANT) && V2 != PROMOTE_WORD(DOOR)))) {
-                if (AT(DEMOTE_WORD(V2)))
+            if (!((command.id1 != PROMOTE_WORD(WATER) && command.id1 != PROMOTE_WORD(OIL)) ||
+                  (command.id2 != PROMOTE_WORD(PLANT) && command.id2 != PROMOTE_WORD(DOOR)))) {
+                if (AT(DEMOTE_WORD(command.id2)))
                     command.wd2 = token_to_packed("POUR");
             }
-            if (V1 == PROMOTE_WORD(CAGE) && V2 == PROMOTE_WORD(BIRD) && HERE(CAGE) && HERE(BIRD))
+            if (command.id1 == PROMOTE_WORD(CAGE) && command.id2 == PROMOTE_WORD(BIRD) && HERE(CAGE) && HERE(BIRD))
                 command.wd1 = token_to_packed("CATCH");
         }
 L2620:
@@ -1131,11 +1130,11 @@ L2620:
 Lookup:
         packed_to_token(command.wd1, word1);
         defn = get_vocab_id(word1);
-        if (defn == -1) {
+        if (defn == WORD_NOT_FOUND) {
             /* Gee, I don't understand. */
             if (fallback_handler(inputbuf))
                 continue;
-            rspeak(DONT_KNOW, command.wd1, command.wd1x);
+            sspeak(DONT_KNOW, command.raw1);
             goto L2600;
         }
         /* FIXME: magic numbers related to vocabulary */
@@ -1179,13 +1178,15 @@ Laction:
         case GO_WORD2:
             /* Get second word for analysis. */
             command.wd1 = command.wd2;
-            command.wd1x = command.wd2x;
+           strcpy(command.raw1, command.raw2);
             wordclear(&command.wd2);
+           command.raw2[0] = '\0';
             goto L2620;
         case GO_UNKNOWN:
             /*  Random intransitive verbs come here.  Clear obj just in case
              *  (see attack()). */
-            rspeak(DO_WHAT, command.wd1, command.wd1x);
+           command.raw1[0] = toupper(command.raw1[0]);
+            sspeak(DO_WHAT, command.raw1);
             command.obj = 0;
             goto L2600;
         case GO_DWARFWAKE: