1TBS reflow, the bracening.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index cff0780d2a439001cca14c31186e00f693e0000d..7f5d8a1f8b9b979d01a20097d3c0e720d7ea954c 100644 (file)
--- a/main.c
+++ b/main.c
@@ -31,8 +31,9 @@ void autosave(void) {
 // exclude from coverage analysis because it requires interactivity to test
 static void sig_handler(int signo) {
        if (signo == SIGINT) {
-               if (settings.logfp != NULL)
+               if (settings.logfp != NULL) {
                        fflush(settings.logfp);
+               }
        }
 
 #if defined ADVENT_AUTOSAVE
@@ -145,8 +146,9 @@ static void checkhints(void) {
                                                NO_OBJECT &&
                                            game.locs[game.oldlc2].atloc ==
                                                NO_OBJECT &&
-                                           game.holdng > 1)
+                                           game.holdng > 1) {
                                                break;
+                                       }
                                        game.hints[hint].lc = 0;
                                        return;
                                case 4: /* dark */
@@ -170,8 +172,9 @@ static void checkhints(void) {
                                            game.locs[game.oldloc].atloc ==
                                                NO_OBJECT &&
                                            game.locs[game.oldlc2].atloc ==
-                                               NO_OBJECT)
+                                               NO_OBJECT) {
                                                break;
+                                       }
                                        return;
                                case 8: /* ogre */
                                        i = atdwrf(game.loc);
@@ -323,8 +326,9 @@ static bool dwarfmove(void) {
 
        /* Dwarf activity level ratchets up */
        if (game.dflag == 0) {
-               if (INDEEP(game.loc))
+               if (INDEEP(game.loc)) {
                        game.dflag = 1;
+               }
                return true;
        }
 
@@ -373,33 +377,36 @@ static bool dwarfmove(void) {
                /*  Fill tk array with all the places this dwarf might go. */
                unsigned int j = 1;
                kk = tkey[game.dwarves[i].loc];
-               if (kk != 0)
+               if (kk != 0) {
                        do {
                                enum desttype_t desttype = travel[kk].desttype;
                                game.newloc = travel[kk].destval;
                                /* Have we avoided a dwarf encounter? */
-                               if (desttype != dest_goto)
+                               if (desttype != dest_goto) {
                                        continue;
-                               else if (!INDEEP(game.newloc))
+                               } else if (!INDEEP(game.newloc)) {
                                        continue;
-                               else if (game.newloc == game.dwarves[i].oldloc)
+                               } else if (game.newloc ==
+                                          game.dwarves[i].oldloc) {
                                        continue;
-                               else if (j > 1 && game.newloc == tk[j - 1])
+                               } else if (j > 1 && game.newloc == tk[j - 1]) {
                                        continue;
-                               else if (j >= DIM(tk) - 1)
+                               } else if (j >= DIM(tk) - 1) {
                                        /* This can't actually happen. */
                                        continue; // LCOV_EXCL_LINE
-                               else if (game.newloc == game.dwarves[i].loc)
+                               } else if (game.newloc == game.dwarves[i].loc) {
                                        continue;
-                               else if (FORCED(game.newloc))
+                               } else if (FORCED(game.newloc)) {
                                        continue;
-                               else if (i == PIRATE &&
-                                        CNDBIT(game.newloc, COND_NOARRR))
+                               else if (i == PIRATE &&
+                                          CNDBIT(game.newloc, COND_NOARRR)) {
                                        continue;
-                               else if (travel[kk].nodwarves)
+                               } else if (travel[kk].nodwarves) {
                                        continue;
+                               }
                                tk[j++] = game.newloc;
                        } while (!travel[kk++].stop);
+               }
                tk[j] = game.dwarves[i].oldloc;
                if (j >= 2) {
                        --j;
@@ -502,8 +509,9 @@ static void croak(void) {
                 * where he died. */
                game.objects[WATER].place = game.objects[OIL].place =
                    LOC_NOWHERE;
-               if (TOTING(LAMP))
+               if (TOTING(LAMP)) {
                        game.objects[LAMP].prop = LAMP_DARK;
+               }
                for (int j = 1; j <= NOBJECTS; j++) {
                        int i = NOBJECTS + 1 - j;
                        if (TOTING(i)) {
@@ -521,8 +529,9 @@ static void describe_location(void) {
        const char *msg = locations[game.loc].description.small;
 
        if (MOD(game.locs[game.loc].abbrev, game.abbnum) == 0 ||
-           msg == NO_MESSAGE)
+           msg == NO_MESSAGE) {
                msg = locations[game.loc].description.big;
+       }
 
        if (!FORCED(game.loc) && DARK(game.loc)) {
                msg = arbitrary_messages[PITCH_DARK];
@@ -534,8 +543,9 @@ static void describe_location(void) {
 
        speak(msg);
 
-       if (game.loc == LOC_Y2 && PCT(25) && !game.closng)
+       if (game.loc == LOC_Y2 && PCT(25) && !game.closng) {
                rspeak(SAYS_PLUGH);
+       }
 }
 
 static bool traveleq(int a, int b) {
@@ -569,8 +579,9 @@ static void playermove(int motion) {
                 * forced-motion. te_tmp saves entry -> forced loc -> previous
                 * loc. */
                motion = game.oldloc;
-               if (FORCED(motion))
+               if (FORCED(motion)) {
                        motion = game.oldlc2;
+               }
                game.oldlc2 = game.oldloc;
                game.oldloc = game.loc;
                if (CNDBIT(game.loc, COND_NOBACK)) {
@@ -591,8 +602,9 @@ static void playermove(int motion) {
                                if (desttype == dest_goto) {
                                        if (FORCED(scratchloc) &&
                                            travel[tkey[scratchloc]].destval ==
-                                               motion)
+                                               motion) {
                                                te_tmp = travel_entry;
+                                       }
                                }
                                if (!travel[travel_entry].stop) {
                                        ++travel_entry; /* go to next travel
@@ -641,8 +653,9 @@ static void playermove(int motion) {
         * indexes the beginning of the motion entries for here (game.loc). */
        for (;;) {
                if ((travel[travel_entry].motion == HERE) ||
-                   travel[travel_entry].motion == motion)
+                   travel[travel_entry].motion == motion) {
                        break;
+               }
                if (travel[travel_entry].stop) {
                        /*  Couldn't find an entry matching the motion word
                         * passed in.  Various messages depending on word given.
@@ -699,15 +712,17 @@ static void playermove(int motion) {
                                        if (condtype == cond_goto ||
                                            condtype == cond_pct) {
                                                if (condarg1 == 0 ||
-                                                   PCT(condarg1))
+                                                   PCT(condarg1)) {
                                                        break;
+                                               }
                                                /* else fall through */
                                        }
                                        /* YAML [with OBJ] clause */
                                        else if (TOTING(condarg1) ||
                                                 (condtype == cond_with &&
-                                                 AT(condarg1)))
+                                                 AT(condarg1))) {
                                                break;
+                                       }
                                        /* else fall through to check [not OBJ
                                         * STATE] */
                                } else if (game.objects[condarg1].prop !=
@@ -719,8 +734,9 @@ static void playermove(int motion) {
                                 * Skip to next non-matching destination */
                                int te_tmp = travel_entry;
                                do {
-                                       if (travel[te_tmp].stop)
+                                       if (travel[te_tmp].stop) {
                                                BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
+                                       }
                                        ++te_tmp;
                                } while (traveleq(travel_entry, te_tmp));
                                travel_entry = te_tmp;
@@ -771,8 +787,10 @@ static void playermove(int motion) {
                                        {
                                                int te_tmp = travel_entry;
                                                do {
-                                                       if (travel[te_tmp].stop)
+                                                       if (travel[te_tmp]
+                                                               .stop) {
                                                                BUG(CONDITIONAL_TRAVEL_ENTRY_WITH_NO_ALTERATION); // LCOV_EXCL_LINE
+                                                       }
                                                        ++te_tmp;
                                                } while (traveleq(travel_entry,
                                                                  te_tmp));
@@ -814,10 +832,11 @@ static void playermove(int motion) {
                                                    objects[TROLL].fixd -
                                                    game.loc;
                                                if (game.objects[TROLL].prop ==
-                                                   TROLL_UNPAID)
+                                                   TROLL_UNPAID) {
                                                        game.objects[TROLL]
                                                            .prop =
                                                            TROLL_PAIDONCE;
+                                               }
                                                if (!TOTING(BEAR)) {
                                                        return;
                                                }
@@ -962,8 +981,9 @@ static bool closecheck(void) {
                game.clock1 = -1;
                game.closng = true;
                return game.closed;
-       } else if (game.clock1 < 0)
+       } else if (game.clock1 < 0) {
                --game.clock2;
+       }
        if (game.clock2 == 0) {
                /*  Once he's panicked, and clock2 has run out, we come here
                 *  to set up the storage room.  The room has two locs,
@@ -1159,8 +1179,9 @@ static bool preprocess_command(command_t *command) {
 
                /* If no word type is given for the first word, we assume it's a
                 * motion. */
-               if (command->word[0].type == NO_WORD_TYPE)
+               if (command->word[0].type == NO_WORD_TYPE) {
                        command->word[0].type = MOTION;
+               }
 
                command->state = PREPROCESSED;
                return true;
@@ -1252,9 +1273,10 @@ static bool do_command(void) {
                                }
                                for (size_t i = 1; i <= NOBJECTS; i++) {
                                        if (TOTING(i) && (PROP_IS_NOTFOUND(i) ||
-                                                         PROP_IS_STASHED(i)))
+                                                         PROP_IS_STASHED(i))) {
                                                game.objects[i].prop =
                                                    PROP_STASHED(i);
+                                       }
                                }
                        }
 
@@ -1534,8 +1556,9 @@ int main(int argc, char *argv[]) {
        game.novice = yes_or_no(arbitrary_messages[WELCOME_YOU],
                                arbitrary_messages[CAVE_NEARBY],
                                arbitrary_messages[NO_MESSAGE]);
-       if (game.novice)
+       if (game.novice) {
                game.limit = NOVICELIMIT;
+       }
 #endif
 
        if (settings.logfp) {