Test coverage -- fix regression
[open-adventure.git] / init.c
diff --git a/init.c b/init.c
index 753135ec42b0a5fe46080de7afcf3602ad16beb1..f434844e7f190959f35433a6939803fe57353223 100644 (file)
--- a/init.c
+++ b/init.c
@@ -4,7 +4,6 @@
 #include <stdbool.h>
 
 #include "advent.h"
-#include "database.h"
 
 /*
  * Initialisation
@@ -26,7 +25,7 @@ void initialise(void)
         if (!(locations[i].description.big == 0 || tkey[i] == 0)) {
             int k = tkey[i];
             if (T_TERMINATE(travel[k]))
-               conditions[i] |= (1 << COND_FORCED);
+                conditions[i] |= (1 << COND_FORCED);
         }
         game.atloc[i] = 0;
     }
@@ -57,11 +56,11 @@ void initialise(void)
      *  not yet found, so we know when to close the cave. */
     game.tally = 0;
     for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
-       if (objects[treasure].is_treasure) {
-           if (objects[treasure].inventory != 0)
-               game.prop[treasure] = -1;
-           game.tally = game.tally - game.prop[treasure];
-       }
+        if (objects[treasure].is_treasure) {
+            if (objects[treasure].inventory != 0)
+                game.prop[treasure] = -1;
+            game.tally = game.tally - game.prop[treasure];
+        }
     }
 
     /*  Clear the hint stuff.  game.hintlc[i] is how long he's been at LOC