Transition to YAML is done, adventure.text and travel.py can go away.
[open-adventure.git] / init.c
diff --git a/init.c b/init.c
index d3823db5c33e63e03fb80b61fe53509e70f38065..d22da5ebe8d3b6c1af0bfd34c8fd2007d143669e 100644 (file)
--- a/init.c
+++ b/init.c
@@ -4,7 +4,6 @@
 #include <stdbool.h>
 
 #include "advent.h"
-#include "database.h"
 
 /*
  * Initialisation
@@ -23,9 +22,9 @@ void initialise(void)
 
     for (int i = 1; i <= NLOCATIONS; i++) {
         game.abbrev[i] = 0;
-        if (!(locations[i].description.big == 0 || TKEY[i] == 0)) {
-            int k = TKEY[i];
-            if (MOD(labs(TRAVEL[k]), 1000) == 1)
+        if (!(locations[i].description.big == 0 || tkey[i] == 0)) {
+            int k = tkey[i];
+            if (T_TERMINATE(travel[k]))
                conditions[i] |= (1 << COND_FORCED);
         }
         game.atloc[i] = 0;