More retrofitting.
[open-adventure.git] / init.c
diff --git a/init.c b/init.c
index aae770424558e6f21c1ada2f4099bb4f1df5d97b..cabe574a588b4557ffd329ad16cab91e6369dea8 100644 (file)
--- a/init.c
+++ b/init.c
@@ -5,6 +5,7 @@
 
 #include "advent.h"
 #include "database.h"
+#include "newdb.h"
 
 /*
  * Initialisation
@@ -183,7 +184,7 @@ void initialise(void)
 
     for (i=1; i<=LOCSIZ; i++) {
        game.abbrev[i]=0;
-       if (!(LTEXT[i] == 0 || KEY[i] == 0)) {
+       if (!(long_location_descriptions[i] == 0 || KEY[i] == 0)) {
            k=KEY[i];
            if(MOD(labs(TRAVEL[k]),1000) == 1)COND[i]=2;
        }
@@ -218,7 +219,7 @@ void initialise(void)
      *  not yet found, so we know when to close the cave. */
     game.tally=0;
     for (i=MINTRS; i<=MAXTRS; i++) {
-       if(PTEXT[i] != 0)
+       if(object_descriptions[i].inventory != 0)
            game.prop[i]= -1;
        game.tally=game.tally-game.prop[i];
     }