Little cleanup of variable names
[open-adventure.git] / init.c
diff --git a/init.c b/init.c
index d9cdd4d1dd431069adea376ead884da5d9769784..ca9d1940ae9f121fb48c104f5ceaff3a1f21cd59 100644 (file)
--- a/init.c
+++ b/init.c
@@ -217,10 +217,10 @@ void initialise(void)
      *  they are described.  game.tally keeps track of how many are
      *  not yet found, so we know when to close the cave. */
     game.tally=0;
-    for (int i=MINTRS; i<=MAXTRS; i++) {
-       if(object_descriptions[i].inventory != 0)
-           game.prop[i]= -1;
-       game.tally=game.tally-game.prop[i];
+    for (int treasure=MINTRS; treasure<=MAXTRS; treasure++) {
+       if(object_descriptions[treasure].inventory != 0)
+           game.prop[treasure]= -1;
+       game.tally=game.tally-game.prop[treasure];
     }
 
     /*  Clear the hint stuff.  game.hintlc[i] is how long he's been at LOC