/* Clear the hint stuff. game.hintlc[i] is how long he's been at LOC
* with cond bit i. game.hinted[i] is true iff hint i has been
* used. */
- for (int i = 0; i < HINT_COUNT; i++) {
+ for (int i = 0; i < NHINTS; i++) {
game.hinted[i] = false;
game.hintlc[i] = 0;
}
* game.iwest How many times he's said "west" instead of "w"
* game.knfloc 0 if no knife here, loc if knife here, -1 after caveat
* game.limit Lifetime of lamp (not set here)
- * maximum_deaths Number of reincarnation messages available (up to 5)
+ * NDEATHS Number of reincarnation messages available (up to 5)
* game.numdie Number of times killed so far
* game.trnluz # points lost so far due to number of turns used
* game.turns Tallies how many commands he's given (ignores yes/no)