* chest's eventual location inside the maze. This loc is saved
* in game.chloc for ref. the dead end in the other maze has its
* loc stored in game.chloc2. */
- game.chloc = LOC_114;
- game.chloc2 = LOC_140;
+ game.chloc = LOC_DEADEND12;
+ game.chloc2 = LOC_DEADEND13;
for (int i=1; i<=NDWARVES; i++) {
game.dseen[i]=false;
}
game.dflag=0;
- game.dloc[1] = LOC_19;
- game.dloc[2] = LOC_27;
- game.dloc[3] = LOC_33;
- game.dloc[4] = LOC_44;
- game.dloc[5] = LOC_64;
+ game.dloc[1] = LOC_KINGHALL;
+ game.dloc[2] = LOC_WESTBANK;
+ game.dloc[3] = LOC_Y2;
+ game.dloc[4] = LOC_ALIKE3;
+ game.dloc[5] = LOC_COMPLEX;
game.dloc[6]=game.chloc;
/* Other random flags and counters, as follows: