Move MAXDIE computation to dungeonmaker.
[open-adventure.git] / init.c
diff --git a/init.c b/init.c
index 5d44be5c8fe37cd7d8fcb21cc8f4a72ed4942caf..a0d8f1cc6cc9a00d832d543b032245157e2b7e37 100644 (file)
--- a/init.c
+++ b/init.c
@@ -369,11 +369,6 @@ void initialise(void)
     game.knfloc=0;
     game.detail=0;
     game.abbnum=5;
-    for (i=0; i<=4; i++) {
-       long x = 2*i+81;
-       if(RTEXT[x] != 0)
-           MAXDIE=i+1;
-    }
     game.numdie=0;
     game.holdng=0;
     game.dkill=0;