/* Note:
* - the object count limit has been abstracted as NOBJECTS
* - the random message limit has been abstracted as RTXSIZE
+ * - maximum locations limit has been abstracted as LOCSIZ
*/
/* Description of the database format
game.closed=false;
game.clshnt=false;
game.novice=false;
- SETUP=1;
+ game.setup=1;
game.blklin=true;
/* if we can ever think of how, we should save it at this point */