LOCSIZ -> NLOCATIONS, finishing limit-name cleanup.
[open-adventure.git] / init.c
diff --git a/init.c b/init.c
index b7c0249db649c6da3e40ea6d3618c4d247da4a2c..3d77a9cfb515804ed7ceb6ae82d2bb78caf7ced1 100644 (file)
--- a/init.c
+++ b/init.c
@@ -167,7 +167,7 @@ void initialise(void)
         game.link[i + NOBJECTS] = game.link[i] = 0;
     }
 
-    for (int i = 1; i <= LOCSIZ; i++) {
+    for (int i = 1; i <= NLOCATIONS; i++) {
         game.abbrev[i] = 0;
         if (!(locations[i].description.big == 0 || KEY[i] == 0)) {
             int k = KEY[i];