* chest's eventual location inside the maze. This loc is saved
* in game.chloc for ref. the dead end in the other maze has its
* loc stored in game.chloc2. */
- game.chloc=114;
- game.chloc2=140;
+ game.chloc = LOC_114;
+ game.chloc2 = LOC_140;
for (i=1; i<=NDWARVES; i++) {
game.dseen[i]=false;
}
game.dflag=0;
- game.dloc[1]=19;
- game.dloc[2]=27;
- game.dloc[3]=33;
- game.dloc[4]=44;
- game.dloc[5]=64;
+ game.dloc[1] = LOC_19;
+ game.dloc[2] = LOC_27;
+ game.dloc[3] = LOC_33;
+ game.dloc[4] = LOC_44;
+ game.dloc[5] = LOC_64;
game.dloc[6]=game.chloc;
/* Other random flags and counters, as follows: