Coverage -- attack bird after game closed
[open-adventure.git] / init.c
diff --git a/init.c b/init.c
index 87a51616877d9de7468079d260709b50ac0fdb2a..2fffc279c1ee7f691efa0d35eeac8ef9d34c5499 100644 (file)
--- a/init.c
+++ b/init.c
@@ -33,7 +33,6 @@ struct game_t game = {
     .abbnum  = 5,
     .clock1  = WARNTIME,
     .clock2  = FLASHTIME,
-    .blklin  = true,
     .newloc  = LOC_START,
     .loc     = LOC_START,
     .limit   = GAMELIMIT,
@@ -92,7 +91,7 @@ long initialise(void)
     for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
         if (objects[treasure].is_treasure) {
             if (objects[treasure].inventory != 0)
-                game.prop[treasure] = NOT_YET_FOUND;
+                game.prop[treasure] = STATE_NOTFOUND;
             game.tally = game.tally - game.prop[treasure];
         }
     }