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Give the FORCED property a real cond bit. Delete some unused code.
[open-adventure.git]
/
init.c
diff --git
a/init.c
b/init.c
index 5ae974f5dc10ae17e05c729f40c551528d4a64fd..1ed9df6c4561f3700f3abc2ad2c5e68b0ec4310d 100644
(file)
--- a/
init.c
+++ b/
init.c
@@
-185,7
+185,7
@@
void initialise(void)
if (!(locations[i].description.big == 0 || KEY[i] == 0)) {
int k = KEY[i];
if (MOD(labs(TRAVEL[k]), 1000) == 1)
- conditions[i]
= 2
;
+ conditions[i]
|= (1 << COND_FORCED)
;
}
game.atloc[i] = 0;
}