* 12600 words of message text (LINES, LINSIZ).
* 885 travel options (TRAVEL, TRVSIZ).
* 330 vocabulary words (KTAB, ATAB, TABSIZ).
- * 185 locations (LTEXT, STEXT, KEY, COND, ABB, ATLOC, LOCSND, LOCSIZ).
+ * 185 locations (LTEXT, STEXT, KEY, COND, abbrev, ATLOC, LOCSND, LOCSIZ).
* 100 objects (PLAC, PLACE, FIXD, FIXED, LINK (TWICE), PTEXT, PROP,
* OBJSND, OBJTXT).
* 35 "action" verbs (ACTSPK, VRBSIZ).
} /* end loop */
/* 1102 */ for (I=1; I<=LOCSIZ; I++) {
- ABB[I]=0;
+ game.abbrev[I]=0;
if(LTEXT[I] == 0 || KEY[I] == 0) goto L1102;
K=KEY[I];
if(MOD(labs(TRAVEL[K]),1000) == 1)COND[I]=2;
/* Treasures, as noted earlier, are objects 50 through MAXTRS (CURRENTLY 79).
* Their props are initially -1, and are set to 0 the first time they are
- * described. TALLY keeps track of how many are not yet found, so we know
+ * described. game.tally keeps track of how many are not yet found, so we know
* when to close the cave. */
MAXTRS=79;
- TALLY=0;
+ game.tally=0;
for (I=50; I<=MAXTRS; I++) {
if(PTEXT[I] != 0)PROP[I]= -1;
- TALLY=TALLY-PROP[I];
+ game.tally=game.tally-PROP[I];
} /* end loop */
/* Clear the hint stuff. HINTLC(I) is how long he's been at LOC with cond bit
* game.knfloc 0 if no knife here, loc if knife here, -1 after caveat
* game.limit Lifetime of lamp (not set here)
* MAXDIE Number of reincarnation messages available (up to 5)
- * NUMDIE Number of times killed so far
- * THRESH Next #turns threshhold (-1 if none)
- * TRNDEX Index in TRNVAL of next threshhold (section 14 of database)
- * TRNLUZ # points lost so far due to number of turns used
- * TURNS Tallies how many commands he's given (ignores yes/no)
+ * game.numdie Number of times killed so far
+ * game.thresh Next #turns threshhold (-1 if none)
+ * game.trndex Index in TRNVAL of next threshhold (section 14 of database)
+ * game.trnluz # points lost so far due to number of turns used
+ * game.turns Tallies how many commands he's given (ignores yes/no)
* Logicals were explained earlier */
- TURNS=0;
- TRNDEX=1;
- THRESH= -1;
- if(TRNVLS > 0)THRESH=MOD(TRNVAL[1],100000)+1;
- TRNLUZ=0;
+ game.turns=0;
+ game.trndex=1;
+ game.thresh= -1;
+ if(TRNVLS > 0)game.thresh=MOD(TRNVAL[1],100000)+1;
+ game.trnluz=0;
game.lmwarn=false;
IGO=0;
game.iwest=0;
for (I=0; I<=4; I++) {
{long x = 2*I+81; if(RTEXT[x] != 0)MAXDIE=I+1;}
} /* end loop */
- NUMDIE=0;
+ game.numdie=0;
game.holdng=0;
game.dkill=0;
game.foobar=0;
game.clock1=30;
game.clock2=50;
game.conds=SETBIT(11);
- SAVED=0;
+ game.saved=0;
game.closng=false;
- PANIC=false;
+ game.panic=false;
game.closed=false;
- CLSHNT=false;
- NOVICE=false;
+ game.clshnt=false;
+ game.novice=false;
SETUP=1;
game.blklin=true;