the PDP-10 at Bolt, Beranek, and Newman. (Crowther was at the time
writing what we could now call firmware for the earliest ARPANET
routers.) It was a maze game based on the Colossal Cave complex in
-Kentucky, lacking most of the D&D-like elements now associated with
+Kentucky, including fewer of the D&D-like elements now associated with
the game.
Adventure as we now know it, the ancestor of all later versions, was
Here is what Don said about differences between the original Adventure
and 2.5:
+............................................................................
> The bulk of the points come from five new 16-point treasures. (I say "bulk"
> because I think at least one of the scores included some padding and I may
> have tweaked those.) Each of the new treasures requires solving a puzzle
> succumb even given access to the game source. You really need to fit
> together not only the goals and the map and use of inventory space, but
> also details like just what _can_ you do in the dark...?
+............................................................................
== Nomenclature ==
best just to start a new numbering series while acknowledging the
links back.
-I have reverted to "Advent" for the binary to avoid a name collision
+We have reverted to "Advent" for the binary to avoid a name collision
with the BSD Games version.
== Functional changes in Open Adventure ==
- [[[IFA]]] http://rickadams.org/adventure/
-- [[[[DA]]] http://www.filfre.net/sitemap/
+- [[[DA]]] http://www.filfre.net/sitemap/
- [[[SN]]] http://www.digitalhumanities.org/dhq/vol/1/2/000009/000009.html