* PCT(N) = true N% of the time (N integer from 0 to 100)
* TOTING(OBJ) = true if the OBJ is being carried */
-#define TOTING(OBJ) (PLACE[OBJ] == -1)
-#define AT(OBJ) (PLACE[OBJ] == LOC || FIXED[OBJ] == LOC)
+#define TOTING(OBJ) (game.place[OBJ] == -1)
+#define AT(OBJ) (game.place[OBJ] == LOC || game.fixed[OBJ] == LOC)
#define HERE(OBJ) (AT(OBJ) || TOTING(OBJ))
#define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL))
#define LIQ(DUMMY) (LIQ2(PROP[BOTTLE]<0 ? -1-PROP[BOTTLE] : PROP[BOTTLE]))