More fixed limits (NOBJECTS, LOCSIZ) stop being fixed.
[open-adventure.git] / common.h
index e98384b20a2f9af75efc197988d6d1c98c193134..6ef74b05e928b7c4604e16d4e5c29c6e5e3af01a 100644 (file)
--- a/common.h
+++ b/common.h
@@ -2,9 +2,6 @@
 #define COMMON_H
 /* maximum size limits shared by dungeon compiler and runtime */
 
-#define LOCSIZ         185
-#define NOBJECTS       100
-
 extern const char advent_to_ascii[128];
 extern const char ascii_to_advent[128];
 
@@ -38,11 +35,7 @@ enum bugtype {
    TOO_MANY_TRAVEL_OPTIONS,                               // 3
    TOO_MANY_VOCABULARY_WORDS,                             // 4
    REQUIRED_VOCABULARY_WORD_NOT_FOUND,                    // 5
-   TOO_MANY_RTEXT_MESSAGES,                               // 6
-   TOO_MANY_HINTS,                                        // 7
-   LOCATION_HAS_CONDITION_BIT_BEING_SET_TWICE,            // 8
    INVALID_SECTION_NUMBER_IN_DATABASE,                    // 9
-   TOO_MANY_LOCATIONS,                                    // 10
    SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST = 20, // 20
    RAN_OFF_END_OF_VOCABULARY_TABLE,                       // 21
    VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3,       // 22