Add YAML markup for location sounds.
[open-adventure.git] / common.h
index bdc8e0d88f8ef78709f6463c1db7faa81d864460..670767ead0b2232703e1a6e91ab69ed3f42fa5aa 100644 (file)
--- a/common.h
+++ b/common.h
@@ -16,7 +16,8 @@ extern const char ascii_to_advent[128];
 #define COND_NOBACK    4       /* Cannot use "back" to move away */
 #define COND_ABOVE     5
 #define COND_DEEP      6       /* Deep - e.g where dwarves are active */
-#define COND_FOREST    7       /* in the forest */
+#define COND_FOREST    7       /* In the forest */
+#define COND_FORCED    8       /* Only one way in or out of here */
 /* Bits past 10 indicate areas of interest to "hint" routines */
 #define COND_HBASE     10      /* Base for location hint bits */
 #define COND_HCAVE     11      /* Trying to get into cave */
@@ -37,11 +38,7 @@ enum bugtype {
    TOO_MANY_TRAVEL_OPTIONS,                               // 3
    TOO_MANY_VOCABULARY_WORDS,                             // 4
    REQUIRED_VOCABULARY_WORD_NOT_FOUND,                    // 5
-   TOO_MANY_RTEXT_MESSAGES,                               // 6
-   TOO_MANY_HINTS,                                        // 7
-   LOCATION_HAS_CONDITION_BIT_BEING_SET_TWICE,            // 8
    INVALID_SECTION_NUMBER_IN_DATABASE,                    // 9
-   TOO_MANY_LOCATIONS,                                    // 10
    SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST = 20, // 20
    RAN_OFF_END_OF_VOCABULARY_TABLE,                       // 21
    VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3,       // 22