Use a header/source set common to both advent and the dungeon builder.
[open-adventure.git] / common.h
diff --git a/common.h b/common.h
new file mode 100644 (file)
index 0000000..4daed0e
--- /dev/null
+++ b/common.h
@@ -0,0 +1,8 @@
+/* maximum size limits shared by dungeon compiler and runtime */
+
+#define LOCSIZ         185
+#define NOBJECTS       100
+#define HNTSIZ          20
+
+extern const char advent_to_ascii[129];
+extern const char ascii_to_advent[129];