Transition to YAML is done, adventure.text and travel.py can go away.
[open-adventure.git] / cheat.c
diff --git a/cheat.c b/cheat.c
index fecfdc260e9e7054bf0194a410a97bf2f7a6caf4..d9da4057f8b0a41eb2ab49e6cfeddb64add7ebfb 100644 (file)
--- a/cheat.c
+++ b/cheat.c
@@ -5,9 +5,8 @@
 #include <stdbool.h>
 #include <time.h>
 #include "advent.h"
-#include "database.h"
 #include "linenoise/linenoise.h"
-#include "newdb.h"
+#include "dungeon.h"
 
 struct game_t game;
 
@@ -81,7 +80,7 @@ int main(int argc, char *argv[])
     /*  Initialize game variables */
     initialise();
 
-    game.zzword = rndvoc(3, 0);
+    make_zzword(game.zzword);
     game.newloc = LOC_START;
     game.loc = LOC_START;
     game.limit = GAMELIMIT;