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make_zzword() moved to initialize. Pruned unused stuff from cheat.c
[open-adventure.git]
/
cheat.c
diff --git
a/cheat.c
b/cheat.c
index d1e45e00a418675a1c50087c7b63d6de24c98a30..bdfaa8a59b06c547612628e37ac119615156212c 100644
(file)
--- a/
cheat.c
+++ b/
cheat.c
@@
-1,17
+1,17
@@
+/*
+ * 'cheat' is a tool for generating save game files to test states that ought
+ * not happen. It leverages chunks of advent, mostly initialize() and
+ * savefile(), so we know we're always outputing save files that advent
+ * can import.
+ */
#include <getopt.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <getopt.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
-#include <time.h>
#include "advent.h"
#include "advent.h"
-#include "linenoise/linenoise.h"
-#include "dungeon.h"
-struct game_t game;
-
-FILE *logfp = NULL, *rfp = NULL;
+FILE *logfp = NULL;
bool oldstyle = false;
bool oldstyle = false;
-bool editline = true;
bool prompt = true;
int main(int argc, char *argv[])
bool prompt = true;
int main(int argc, char *argv[])
@@
-21,6
+21,7
@@
int main(int argc, char *argv[])
long numdie = 0;
long saved = 1;
long version = 0;
long numdie = 0;
long saved = 1;
long version = 0;
+ FILE *fp = NULL;
/* Options. */
const char* opts = "d:s:v:o:";
/* Options. */
const char* opts = "d:s:v:o:";
@@
-55,6
+56,7
@@
int main(int argc, char *argv[])
}
}
}
}
+ // Save filename required; the point of cheat is to generate save file
if (savefilename == NULL) {
fprintf(stderr,
usage, argv[0]);
if (savefilename == NULL) {
fprintf(stderr,
usage, argv[0]);
@@
-63,23
+65,9
@@
int main(int argc, char *argv[])
exit(EXIT_FAILURE);
}
exit(EXIT_FAILURE);
}
- FILE *fp = NULL;
-
- game.lcg_a = 1093;
- game.lcg_c = 221587;
- game.lcg_m = 1048576;
- srand(time(NULL));
- long seedval = (long)rand();
- set_seed(seedval);
-
- /* Initialize game variables */
+ // Initialize game variables
initialise();
initialise();
- make_zzword(game.zzword);
- game.newloc = LOC_START;
- game.loc = LOC_START;
- game.limit = GAMELIMIT;
-
// apply cheats
game.numdie = numdie;
game.saved = saved;
// apply cheats
game.numdie = numdie;
game.saved = saved;
@@
-94,5
+82,6
@@
int main(int argc, char *argv[])
savefile(fp, version);
printf("cheat: %s created.\n", savefilename);
savefile(fp, version);
printf("cheat: %s created.\n", savefilename);
- return 0;
+
+ return EXIT_SUCCESS;
}
}