Reexpress the motion words in adventure.yaml.
[open-adventure.git] / cheat.c
diff --git a/cheat.c b/cheat.c
index 9e23911f31a2f532cef6d1f3ffc28d4c587e1beb..89b920104da25c8f7f11d24ca379a75655ffea59 100644 (file)
--- a/cheat.c
+++ b/cheat.c
@@ -13,17 +13,11 @@ struct game_t game;
 long LNLENG, LNPOSN;
 char rawbuf[LINESIZE], INLINE[LINESIZE + 1];
 
-long AMBER, AXE, BACK, BATTERY, BEAR, BIRD, BLOOD,
-     BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
-     CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
-     EMERALD, ENTER, ENTRNC, FIND, FISSURE, FOOD,
-     GRATE, HINT, INVENT, JADE, KEYS,
-     KNIFE, LAMP, LOCK, LOOK, MAGAZINE,
-     MESSAG, MIRROR, NUGGET, NUL, OGRE, OIL, OYSTER,
-     PEARL, PILLOW, PLANT, PLANT2, PYRAMID, RESER, ROD, ROD2,
-     RUBY, RUG, SAPPH, SAY, SIGN, SNAKE,
-     STEPS, STREAM, THROW, TRIDENT, TROLL, TROLL2,
-     URN, VASE, VEND, VOLCANO, WATER;
+long FIND;
+long INVENT;
+long SAY;
+long LOCK;
+long THROW;
 
 FILE  *logfp = NULL, *rfp = NULL;
 bool oldstyle = false;