Magic-number and state-arithmetic removal.
[open-adventure.git] / cheat.c
diff --git a/cheat.c b/cheat.c
index 9e23911f31a2f532cef6d1f3ffc28d4c587e1beb..89b0f72265b544b37cfe755cf9a9f9ac2acc23a4 100644 (file)
--- a/cheat.c
+++ b/cheat.c
@@ -1,29 +1,31 @@
-#define DEFINE_GLOBALS_FROM_INCLUDES
+#include <getopt.h>
 #include <stdlib.h>
 #include <stdio.h>
 #include <stdbool.h>
 #include <time.h>
 #include "advent.h"
-#include "database.h"
 #include "linenoise/linenoise.h"
-#include "newdb.h"
+#include "dungeon.h"
 
-struct game_t game;
+struct game_t game = {
+    .dloc[1] = LOC_KINGHALL,
+    .dloc[2] = LOC_WESTBANK,
+    .dloc[3] = LOC_Y2,
+    .dloc[4] = LOC_ALIKE3,
+    .dloc[5] = LOC_COMPLEX,
 
-long LNLENG, LNPOSN;
-char rawbuf[LINESIZE], INLINE[LINESIZE + 1];
-
-long AMBER, AXE, BACK, BATTERY, BEAR, BIRD, BLOOD,
-     BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
-     CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
-     EMERALD, ENTER, ENTRNC, FIND, FISSURE, FOOD,
-     GRATE, HINT, INVENT, JADE, KEYS,
-     KNIFE, LAMP, LOCK, LOOK, MAGAZINE,
-     MESSAG, MIRROR, NUGGET, NUL, OGRE, OIL, OYSTER,
-     PEARL, PILLOW, PLANT, PLANT2, PYRAMID, RESER, ROD, ROD2,
-     RUBY, RUG, SAPPH, SAY, SIGN, SNAKE,
-     STEPS, STREAM, THROW, TRIDENT, TROLL, TROLL2,
-     URN, VASE, VEND, VOLCANO, WATER;
+    /*  Sixth dwarf is special (the pirate).  He always starts at his
+     *  chest's eventual location inside the maze. This loc is saved
+     *  in chloc for ref. The dead end in the other maze has its
+     *  loc stored in chloc2. */
+    .dloc[6] = LOC_DEADEND12,
+    .chloc   = LOC_DEADEND12,
+    .chloc2  = LOC_DEADEND13,
+    .abbnum  = 5,
+    .clock1  = WARNTIME,
+    .clock2  = FLASHTIME,
+    .blklin  = true
+};
 
 FILE  *logfp = NULL, *rfp = NULL;
 bool oldstyle = false;
@@ -32,33 +34,76 @@ bool prompt = true;
 
 int main(int argc, char *argv[])
 {
-    FILE *fp = NULL;
+    int ch;
+    char *savefilename = NULL;
+    long numdie = 0;
+    long saved = 1;
+    long version = 0;
+
+    /*  Options. */
+    const char* opts = "d:s:v:o:";
+    const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n";
+    while ((ch = getopt(argc, argv, opts)) != EOF) {
+        switch (ch) {
+        case 'd':
+            numdie = (long)atoi(optarg);
+            break;
+        case 's':
+            saved = (long)atoi(optarg);
+            break;
+        case 'v':
+            version = (long)atoi(optarg);;
+            break;
+        case 'o':
+            savefilename = optarg;
+            break;
+        default:
+            fprintf(stderr,
+                    usage, argv[0]);
+            fprintf(stderr,
+                    "        -d number of deaths. Signed integer value.'\n");
+            fprintf(stderr,
+                    "        -s number of saves. Signed integer value.\n");
+            fprintf(stderr,
+                    "        -v version number of save format.\n");
+            fprintf(stderr,
+                    "        -o file name of save game to write.\n");
+            exit(EXIT_FAILURE);
+            break;
+        }
+    }
+
+    if (savefilename == NULL) {
+        fprintf(stderr,
+                usage, argv[0]);
+        fprintf(stderr,
+                "ERROR: filename required\n");
+        exit(EXIT_FAILURE);
+    }
 
-    game.lcg_a = 1093;
-    game.lcg_c = 221587;
-    game.lcg_m = 1048576;
-    srand(time(NULL));
-    long seedval = (long)rand();
-    set_seed(seedval);
+    FILE *fp = NULL;
 
     /*  Initialize game variables */
     initialise();
 
-    game.zzword = rndvoc(3, 0);
+    make_zzword(game.zzword);
     game.newloc = LOC_START;
     game.loc = LOC_START;
     game.limit = GAMELIMIT;
-    game.numdie = -1000;
-    game.saved = 1;
-    
-    fp = fopen("cheat_numdie.adv", WRITE_MODE);
-    if (fp == NULL)
-    {
-        printf("Can't open file. Exiting.\n");
-        exit(0);
-    }        
 
-    savefile(fp);
-    printf("cheat: tests/cheat_numdie.adv created.\n");
+    // apply cheats
+    game.numdie = numdie;
+    game.saved = saved;
+
+    fp = fopen(savefilename, WRITE_MODE);
+    if (fp == NULL) {
+        fprintf(stderr,
+                "Can't open file %s. Exiting.\n", savefilename);
+        exit(EXIT_FAILURE);
+    }
+
+    savefile(fp, version);
+
+    printf("cheat: %s created.\n", savefilename);
     return 0;
 }