Typo fix.
[open-adventure.git] / cheat.c
diff --git a/cheat.c b/cheat.c
index d1e45e00a418675a1c50087c7b63d6de24c98a30..4e94025668fa367a9a584e859eef62bec061de49 100644 (file)
--- a/cheat.c
+++ b/cheat.c
+/*
+ * 'cheat' is a tool for generating save game files to test states that ought
+ * not happen. It leverages chunks of advent, mostly initialize() and
+ * savefile(), so we know we're always outputting save files that advent
+ * can import.
+ *
+ * SPDX-FileCopyrightText: (C) 1977, 2005 by Will Crowther and Don Woods
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+#include "advent.h"
+#include <editline/readline.h>
 #include <getopt.h>
-#include <stdlib.h>
-#include <stdio.h>
 #include <stdbool.h>
-#include <time.h>
-#include "advent.h"
-#include "linenoise/linenoise.h"
-#include "dungeon.h"
+#include <stdio.h>
+#include <stdlib.h>
+
+int main(int argc, char *argv[]) {
+       int ch;
+       char *savefilename = NULL;
+       FILE *fp = NULL;
 
-struct game_t game;
+       // Initialize game variables
+       initialise();
 
-FILE  *logfp = NULL, *rfp = NULL;
-bool oldstyle = false;
-bool editline = true;
-bool prompt = true;
+       /* we're generating a saved game, so saved once by default,
+        * unless overridden with command-line options below.
+        */
+       game.saved = 1;
 
-int main(int argc, char *argv[])
-{
-    int ch;
-    char *savefilename = NULL;
-    long numdie = 0;
-    long saved = 1;
-    long version = 0;
+       /*  Options. */
+       const char *opts = "d:l:s:t:v:o:";
+       const char *usage =
+           "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename "
+           "\n"
+           "        -d number of deaths. Signed integer.\n"
+           "        -l lifetime of lamp in turns. Signed integer.\n"
+           "        -s number of saves. Signed integer.\n"
+           "        -t number of turns. Signed integer.\n"
+           "        -v version number of save format.\n"
+           "        -o required. File name of save game to write.\n";
 
-    /*  Options. */
-    const char* opts = "d:s:v:o:";
-    const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n";
-    while ((ch = getopt(argc, argv, opts)) != EOF) {
-        switch (ch) {
-        case 'd':
-            numdie = (long)atoi(optarg);
-            break;
-        case 's':
-            saved = (long)atoi(optarg);
-            break;
-        case 'v':
-            version = (long)atoi(optarg);;
-            break;
-        case 'o':
-            savefilename = optarg;
-            break;
-        default:
-            fprintf(stderr,
-                    usage, argv[0]);
-            fprintf(stderr,
-                    "        -d number of deaths. Signed integer value.'\n");
-            fprintf(stderr,
-                    "        -s number of saves. Signed integer value.\n");
-            fprintf(stderr,
-                    "        -v version number of save format.\n");
-            fprintf(stderr,
-                    "        -o file name of save game to write.\n");
-            exit(EXIT_FAILURE);
-            break;
-        }
-    }
+       while ((ch = getopt(argc, argv, opts)) != EOF) {
+               switch (ch) {
+               case 'd':
+                       game.numdie = (turn_t)atoi(optarg);
+                       printf("cheat: game.numdie = %d\n", game.numdie);
+                       break;
+               case 'l':
+                       game.limit = (turn_t)atoi(optarg);
+                       printf("cheat: game.limit = %d\n", game.limit);
+                       break;
+               case 's':
+                       game.saved = (int)atoi(optarg);
+                       printf("cheat: game.saved = %d\n", game.saved);
+                       break;
+               case 't':
+                       game.turns = (turn_t)atoi(optarg);
+                       printf("cheat: game.turns = %d\n", game.turns);
+                       break;
+               case 'v':
+                       save.version = atoi(optarg);
+                       printf("cheat: version = %d\n", save.version);
+                       break;
+               case 'o':
+                       savefilename = optarg;
+                       break;
+               default:
+                       fprintf(stderr, usage, argv[0]);
+                       exit(EXIT_FAILURE);
+                       break;
+               }
+       }
 
-    if (savefilename == NULL) {
-        fprintf(stderr,
-                usage, argv[0]);
-        fprintf(stderr,
-                "ERROR: filename required\n");
-        exit(EXIT_FAILURE);
-    }
+       // Save filename required; the point of cheat is to generate save file
+       if (savefilename == NULL) {
+               fprintf(stderr, usage, argv[0]);
+               fprintf(stderr, "ERROR: filename required\n");
+               exit(EXIT_FAILURE);
+       }
 
-    FILE *fp = NULL;
+       fp = fopen(savefilename, WRITE_MODE);
+       if (fp == NULL) {
+               fprintf(stderr, "Can't open file %s. Exiting.\n", savefilename);
+               exit(EXIT_FAILURE);
+       }
 
-    game.lcg_a = 1093;
-    game.lcg_c = 221587;
-    game.lcg_m = 1048576;
-    srand(time(NULL));
-    long seedval = (long)rand();
-    set_seed(seedval);
+       savefile(fp);
 
-    /*  Initialize game variables */
-    initialise();
+       fclose(fp);
 
-    make_zzword(game.zzword);
-    game.newloc = LOC_START;
-    game.loc = LOC_START;
-    game.limit = GAMELIMIT;
+       printf("cheat: %s created.\n", savefilename);
 
-    // apply cheats
-    game.numdie = numdie;
-    game.saved = saved;
+       return EXIT_SUCCESS;
+}
 
-    fp = fopen(savefilename, WRITE_MODE);
-    if (fp == NULL) {
-        fprintf(stderr,
-                "Can't open file %s. Exiting.\n", savefilename);
-        exit(EXIT_FAILURE);
-    }
+// LCOV_EXCL_START
+/*
+ * Ugh...unused, but required for linkage.
+ * See the actually useful version of this in main.c
+ */
 
-    savefile(fp, version);
+char *myreadline(const char *prompt) { return readline(prompt); }
+// LCOV_EXCL_STOP
 
-    printf("cheat: %s created.\n", savefilename);
-    return 0;
-}
+/* end */