switch (ch) {
case 'd':
game.numdie = (turn_t)atoi(optarg);
- printf("cheat: game.numdie = %ld\n", game.numdie);
+ printf("cheat: game.numdie = %d\n", game.numdie);
break;
case 'l':
game.limit = (turn_t)atoi(optarg);
- printf("cheat: game.limit = %ld\n", game.limit);
+ printf("cheat: game.limit = %d\n", game.limit);
break;
case 's':
- game.saved = (long)atoi(optarg);
- printf("cheat: game.saved = %ld\n", game.saved);
+ game.saved = (int)atoi(optarg);
+ printf("cheat: game.saved = %d\n", game.saved);
break;
case 't':
game.turns = (turn_t)atoi(optarg);
- printf("cheat: game.turns = %ld\n", game.turns);
+ printf("cheat: game.turns = %d\n", game.turns);
break;
case 'v':
version = atoi(optarg);