#
# We define a bunch of YAML structures:
#
-# hints: Each item contains a hint number (add 10 to get cond bit),
-# a hint label (used to generate the value macro for the hint)
-# the number of turns he must be at the right loc(s) before
-# triggering the hint, the points deducted for taking the hint, the
-# message number (section 6) of the question, and the message
-# number of the hint. These values are stashed in the "hints"
-# array.
+# vocabulary: Almost all the words the game knows - one of them gets
+# replaced with a randomly-generated cookie. For each word there
+# is a type (motion, action, object, or special) and a numeric value.
+# Multiple synonyms may have the same value.
#
-# locations: They have attributes as follows...
+# hints: Each item contains a hint number, a hint label (used to
+# generate the value macro for the hint) the number of turns he
+# must be at the right loc(s) before triggering the hint, the
+# points deducted for taking the hint, the message number (in
+# arbitrary_messages) of the question, and the message number of
+# the hint.
#
-# long: Long description, always shown on first encounter.
-# short: Short description. If none, use long description.
-# conditions: A dictionary of attributes
+# locations: They have attributes as follows...
+# long: Long description, always shown on first encounter.
+# short: Short description. If none, use long description.
+# conditions: A dictionary of attributes
# LIT Light
# OILY If FLUID flag is on: true for oil, false for water
# FLUID Liquid asset
# HWOODS Lost in forest
# HOGRE Trying to deal with ogre
# HJADE Found all treasures except jade
-# hints: A list of YAML references to hints that may be available at
-# this location. (This is why locations has to follow hints.)
-# sound: Label for a location sound.
-# loud: If true, object sounds are drowned out at this location.
-#
+# hints: A list of YAML references to hints that may be available at
+# this location. (This is why locations has to follow hints.)
+# sound: Label for a location sound.
+# loud: If true, object sounds are drowned out at this location.
# All attributes are optional except the long description. Order of
# locations is not significant.
#
#
# objects: Each item contains a description for use in the inventory command
# and one or more messages describing the object in different states.
-# There is also a boolean "treasure" attribute, deaykting to false.
+# There is also a boolean "treasure" attribute, defaulting to false.
+# An pbject may have one or two start locations (the gate is an example
+# of a two-location object; it can be accessed from above or below).
+# An object may also be flagged immovable, meaning it cannot be carried.
# If a state message is a tuple then the first element is made the name
# of a #define viible to the code for the associayed state, numbered
# from zero upwards. If the inventory desription begins with "*" the
# significant, they're used in succession as the player racks up
# deaths.
#
-# These correspond to sections 1, 2, 5, 6, 9, 10, 11, 13, and 14 in the old
-# adventure.text format. Sections 3, 4, 7, and 8 haven't moved yet.
-# Section 12 was obsolete.
+# These correspond to sections 1, 2, 4, 5, 6, 7, 9, 10, 11, 13, and 14 in
+# the old adventure.text format. Sections 3 and 8 haven't moved
+# yet. Section 12 was obsolete.
+#
+# Message strings may include certain special character sequences to
+# denote that the program must provide parameters to insert into a
+# message when the message is printed. These sequences are:
+# %S = The letter 'S' or nothing (if a given value is exactly 1)
+# %W = A word (up to 10 characters)
+# %L = A word mapped to lower-case letters
+# %U = A word mapped to upper-case letters
+# %C = A word mapped to lower-case, first letter capitalised
+# %T = Several words of text, ending with a word of -1
+# %1 = A 1-digit number
+# %2 = A 2-digit number
+# ...
+# %9 = A 9-digit number
+# %B = Variable number of blanks
+# %! = The entire message should be suppressed
+
+vocabulary: {
+ "ROAD": {type: motion, value: 2},
+ "HILL": {type: motion, value: 2},
+ "ENTER": {type: motion, value: 3},
+ "UPSTR": {type: motion, value: 4},
+ "DOWNS": {type: motion, value: 5},
+ "FORES": {type: motion, value: 6},
+ "FORWA": {type: motion, value: 7},
+ "CONTI": {type: motion, value: 7},
+ "ONWAR": {type: motion, value: 7},
+ "BACK": {type: motion, value: 8},
+ "RETUR": {type: motion, value: 8},
+ "RETRE": {type: motion, value: 8},
+ "VALLE": {type: motion, value: 9},
+ "STAIR": {type: motion, value: 10},
+ "OUT": {type: motion, value: 11},
+ "OUTSI": {type: motion, value: 11},
+ "EXIT": {type: motion, value: 11},
+ "LEAVE": {type: motion, value: 11},
+ "BUILD": {type: motion, value: 12},
+ "HOUSE": {type: motion, value: 12},
+ "GULLY": {type: motion, value: 13},
+ "STREA": {type: motion, value: 14},
+ "FORK": {type: motion, value: 15},
+ "BED": {type: motion, value: 16},
+ "CRAWL": {type: motion, value: 17},
+ "COBBL": {type: motion, value: 18},
+ "INWAR": {type: motion, value: 19},
+ "INSID": {type: motion, value: 19},
+ "IN": {type: motion, value: 19},
+ "SURFA": {type: motion, value: 20},
+ "NULL": {type: motion, value: 21},
+ "NOWHE": {type: motion, value: 21},
+ "DARK": {type: motion, value: 22},
+ "PASSA": {type: motion, value: 23},
+ "TUNNE": {type: motion, value: 23},
+ "LOW": {type: motion, value: 24},
+ "CANYO": {type: motion, value: 25},
+ "AWKWA": {type: motion, value: 26},
+ "GIANT": {type: motion, value: 27},
+ "VIEW": {type: motion, value: 28},
+ "UPWAR": {type: motion, value: 29},
+ "UP": {type: motion, value: 29},
+ "U": {type: motion, value: 29},
+ "ABOVE": {type: motion, value: 29},
+ "ASCEN": {type: motion, value: 29},
+ "D": {type: motion, value: 30},
+ "DOWNW": {type: motion, value: 30},
+ "DOWN": {type: motion, value: 30},
+ "DESCE": {type: motion, value: 30},
+ "PIT": {type: motion, value: 31},
+ "OUTDO": {type: motion, value: 32},
+ "CRACK": {type: motion, value: 33},
+ "STEPS": {type: motion, value: 34},
+ "DOME": {type: motion, value: 35},
+ "LEFT": {type: motion, value: 36},
+ "RIGHT": {type: motion, value: 37},
+ "HALL": {type: motion, value: 38},
+ "JUMP": {type: motion, value: 39},
+ "BARRE": {type: motion, value: 40},
+ "OVER": {type: motion, value: 41},
+ "ACROS": {type: motion, value: 42},
+ "EAST": {type: motion, value: 43},
+ "E": {type: motion, value: 43},
+ "WEST": {type: motion, value: 44},
+ "W": {type: motion, value: 44},
+ "NORTH": {type: motion, value: 45},
+ "N": {type: motion, value: 45},
+ "SOUTH": {type: motion, value: 46},
+ "S": {type: motion, value: 46},
+ "NE": {type: motion, value: 47},
+ "SE": {type: motion, value: 48},
+ "SW": {type: motion, value: 49},
+ "NW": {type: motion, value: 50},
+ "DEBRI": {type: motion, value: 51},
+ "HOLE": {type: motion, value: 52},
+ "WALL": {type: motion, value: 53},
+ "BROKE": {type: motion, value: 54},
+ "Y2": {type: motion, value: 55},
+ "CLIMB": {type: motion, value: 56},
+ "LOOK": {type: motion, value: 57},
+ "EXAMI": {type: motion, value: 57},
+ "TOUCH": {type: motion, value: 57},
+ "DESCR": {type: motion, value: 57},
+ "FLOOR": {type: motion, value: 58},
+ "ROOM": {type: motion, value: 59},
+ "SLIT": {type: motion, value: 60},
+ "SLAB": {type: motion, value: 61},
+ "SLABR": {type: motion, value: 61},
+ "XYZZY": {type: motion, value: 62},
+ "DEPRE": {type: motion, value: 63},
+ "ENTRA": {type: motion, value: 64},
+ "PLUGH": {type: motion, value: 65},
+ "SECRE": {type: motion, value: 66},
+ "CAVE": {type: motion, value: 67},
+ "CROSS": {type: motion, value: 69},
+ "BEDQU": {type: motion, value: 70},
+ "PLOVE": {type: motion, value: 71},
+ "ORIEN": {type: motion, value: 72},
+ "CAVER": {type: motion, value: 73},
+ "SHELL": {type: motion, value: 74},
+ "RESER": {type: motion, value: 75},
+ "MAIN": {type: motion, value: 76},
+ "OFFIC": {type: motion, value: 76},
+ "KEYS": {type: object, value: 1},
+ "KEY": {type: object, value: 1},
+ "LAMP": {type: object, value: 2},
+ "LANTE": {type: object, value: 2},
+ "GRATE": {type: object, value: 3},
+ "CAGE": {type: object, value: 4},
+ "ROD": {type: object, value: 5},
+ "ROD": {type: object, value: 6}, # Must be next object after "real" rod
+ "STEPS": {type: object, value: 7},
+ "BIRD": {type: object, value: 8},
+ "DOOR": {type: object, value: 9},
+ "PILLO": {type: object, value: 10},
+ "VELVE": {type: object, value: 10},
+ "SNAKE": {type: object, value: 11},
+ "FISSU": {type: object, value: 12},
+ "TABLE": {type: object, value: 13},
+ "CLAM": {type: object, value: 14},
+ "OYSTE": {type: object, value: 15},
+ "MAGAZ": {type: object, value: 16},
+ "ISSUE": {type: object, value: 16},
+ "SPELU": {type: object, value: 16},
+ '"SPEL': {type: object, value: 16},
+ "DWARF": {type: object, value: 17},
+ "DWARV": {type: object, value: 17},
+ "KNIFE": {type: object, value: 18},
+ "KNIVE": {type: object, value: 18},
+ "FOOD": {type: object, value: 19},
+ "RATIO": {type: object, value: 19},
+ "BOTTL": {type: object, value: 20},
+ "JAR": {type: object, value: 20},
+ "WATER": {type: object, value: 21},
+ "H2O": {type: object, value: 21},
+ "OIL": {type: object, value: 22},
+ "MIRRO": {type: object, value: 23},
+ "PLANT": {type: object, value: 24},
+ "BEANS": {type: object, value: 24},
+ "PLANT": {type: object, value: 25}, # Must be next object after "real" plant
+ "STALA": {type: object, value: 26},
+ "SHADO": {type: object, value: 27},
+ "FIGUR": {type: object, value: 27},
+ "WINDO": {type: object, value: 27}, # Same as figure
+ "AXE": {type: object, value: 28},
+ "DRAWI": {type: object, value: 29},
+ "PIRAT": {type: object, value: 30},
+ "GENIE": {type: object, value: 30},
+ "DJINN": {type: object, value: 30},
+ "DRAGO": {type: object, value: 31},
+ "CHASM": {type: object, value: 32},
+ "TROLL": {type: object, value: 33},
+ "TROLL": {type: object, value: 34}, # Must be next object after "real" troll
+ "BEAR": {type: object, value: 35},
+ "MESSA": {type: object, value: 36},
+ "VOLCA": {type: object, value: 37},
+ "GEYSE": {type: object, value: 37}, # Same as volcano
+ "MACHI": {type: object, value: 38},
+ "VENDI": {type: object, value: 38},
+ "BATTE": {type: object, value: 39},
+ "CARPE": {type: object, value: 40},
+ "MOSS": {type: object, value: 40},
+ "CURTA": {type: object, value: 40}, # Same as carpet
+ "OGRE": {type: object, value: 41},
+ "URN": {type: object, value: 42},
+ "CAVIT": {type: object, value: 43},
+ "BLOOD": {type: object, value: 44},
+ "RESER": {type: object, value: 45}, # Verb overrides
+ "APPEN": {type: object, value: 46},
+ "LEPOR": {type: object, value: 46},
+ "MUD": {type: object, value: 47},
+ "NOTE": {type: object, value: 48},
+ "SIGN": {type: object, value: 49},
+ "GOLD": {type: object, value: 50},
+ "NUGGE": {type: object, value: 50},
+ "DIAMO": {type: object, value: 51},
+ "SILVE": {type: object, value: 52},
+ "BARS": {type: object, value: 52},
+ "JEWEL": {type: object, value: 53},
+ "COINS": {type: object, value: 54},
+ "CHEST": {type: object, value: 55},
+ "BOX": {type: object, value: 55},
+ "TREAS": {type: object, value: 55},
+ "EGGS": {type: object, value: 56},
+ "EGG": {type: object, value: 56},
+ "NEST": {type: object, value: 56},
+ "TRIDE": {type: object, value: 57},
+ "VASE": {type: object, value: 58},
+ "MING": {type: object, value: 58},
+ "SHARD": {type: object, value: 58},
+ "POTTE": {type: object, value: 58},
+ "EMERA": {type: object, value: 59},
+ "PLATI": {type: object, value: 60},
+ "PYRAM": {type: object, value: 60},
+ "PEARL": {type: object, value: 61},
+ "RUG": {type: object, value: 62},
+ "PERSI": {type: object, value: 62},
+ "SPICE": {type: object, value: 63},
+ "CHAIN": {type: object, value: 64},
+ "RUBY": {type: object, value: 65},
+ "JADE": {type: object, value: 66},
+ "NECKL": {type: object, value: 66},
+ "AMBER": {type: object, value: 67},
+ "GEMST": {type: object, value: 67},
+ "SAPPH": {type: object, value: 68},
+ "EBONY": {type: object, value: 69},
+ "STATU": {type: object, value: 69},
+ "CARRY": {type: action, value: 1},
+ "TAKE": {type: action, value: 1},
+ "KEEP": {type: action, value: 1},
+ "CATCH": {type: action, value: 1},
+ "STEAL": {type: action, value: 1},
+ "CAPTU": {type: action, value: 1},
+ "GET": {type: action, value: 1},
+ "TOTE": {type: action, value: 1},
+ "SNARF": {type: action, value: 1},
+ "DROP": {type: action, value: 2},
+ "RELEA": {type: action, value: 2},
+ "FREE": {type: action, value: 2},
+ "DISCA": {type: action, value: 2},
+ "DUMP": {type: action, value: 2},
+ "SAY": {type: action, value: 3},
+ "CHANT": {type: action, value: 3},
+ "SING": {type: action, value: 3},
+ "UTTER": {type: action, value: 3},
+ "MUMBL": {type: action, value: 3},
+ "UNLOC": {type: action, value: 4},
+ "OPEN": {type: action, value: 4},
+ "NOTHI": {type: action, value: 5},
+ "LOCK": {type: action, value: 6},
+ "CLOSE": {type: action, value: 6},
+ "LIGHT": {type: action, value: 7},
+ "ON": {type: action, value: 7},
+ "EXTIN": {type: action, value: 8},
+ "OFF": {type: action, value: 8},
+ "WAVE": {type: action, value: 9},
+ "SHAKE": {type: action, value: 9},
+ "SWING": {type: action, value: 9},
+ "CALM": {type: action, value: 10},
+ "PLACA": {type: action, value: 10},
+ "TAME": {type: action, value: 10},
+ "WALK": {type: action, value: 11},
+ "RUN": {type: action, value: 11},
+ "TRAVE": {type: action, value: 11},
+ "GO": {type: action, value: 11},
+ "PROCE": {type: action, value: 11},
+ "CONTI": {type: action, value: 11},
+ "EXPLO": {type: action, value: 11},
+ "FOLLO": {type: action, value: 11},
+ "TURN": {type: action, value: 11},
+ "ATTAC": {type: action, value: 12},
+ "KILL": {type: action, value: 12},
+ "FIGHT": {type: action, value: 12},
+ "HIT": {type: action, value: 12},
+ "STRIK": {type: action, value: 12},
+ "SLAY": {type: action, value: 12},
+ "POUR": {type: action, value: 13},
+ "EAT": {type: action, value: 14},
+ "DEVOU": {type: action, value: 14},
+ "DRINK": {type: action, value: 15},
+ "RUB": {type: action, value: 16},
+ "THROW": {type: action, value: 17},
+ "TOSS": {type: action, value: 17},
+ "QUIT": {type: action, value: 18},
+ "FIND": {type: action, value: 19},
+ "WHERE": {type: action, value: 19},
+ "INVEN": {type: action, value: 20},
+ "FEED": {type: action, value: 21},
+ "FILL": {type: action, value: 22},
+ "BLAST": {type: action, value: 23},
+ "DETON": {type: action, value: 23},
+ "IGNIT": {type: action, value: 23},
+ "BLOWU": {type: action, value: 23},
+ "SCORE": {type: action, value: 24},
+ "FEE": {type: action, value: 25},
+ "FIE": {type: action, value: 25},
+ "FOE": {type: action, value: 25},
+ "FOO": {type: action, value: 25},
+ "FUM": {type: action, value: 25},
+ "BRIEF": {type: action, value: 26},
+ "READ": {type: action, value: 27},
+ "PERUS": {type: action, value: 27},
+ "BREAK": {type: action, value: 28},
+ "SHATT": {type: action, value: 28},
+ "SMASH": {type: action, value: 28},
+ "WAKE": {type: action, value: 29},
+ "DISTU": {type: action, value: 29},
+ "SUSPE": {type: action, value: 30},
+ "PAUSE": {type: action, value: 30},
+ "SAVE": {type: action, value: 30},
+ "RESUM": {type: action, value: 31},
+ "RESTA": {type: action, value: 31},
+ "FLY": {type: action, value: 32},
+ "LISTE": {type: action, value: 33},
+ "Z'ZZZ": {type: action, value: 34}, # Gets replaced
+ "FEE": {type: special, value: 1},
+ "FIE": {type: special, value: 2},
+ "FOE": {type: special, value: 3},
+ "FOO": {type: special, value: 4},
+ "FUM": {type: special, value: 5},
+ "THANK": {type: special, value: 13},
+ "SESAM": {type: special, value: 50},
+ "OPENS": {type: special, value: 50},
+ "ABRA": {type: special, value: 50},
+ "ABRAC": {type: special, value: 50},
+ "SHAZA": {type: special, value: 50},
+ "HOCUS": {type: special, value: 50},
+ "POCUS": {type: special, value: 50},
+ "HELP": {type: special, value: 51},
+ "?": {type: special, value: 51},
+ "NO": {type: special, value: 54},
+ "TREE": {type: special, value: 64},
+ "TREES": {type: special, value: 64},
+ "DIG": {type: special, value: 66},
+ "EXCAV": {type: special, value: 66},
+ "LOST": {type: special, value: 68},
+ "MIST": {type: special, value: 69},
+ "FUCK": {type: special, value: 79},
+ "STOP": {type: special, value: 139},
+ "INFO": {type: special, value: 142},
+ "INFOR": {type: special, value: 142},
+ "SWIM": {type: special, value: 147},
+ "WIZAR": {type: special, value: 246},
+ "YES": {type: special, value: 271},
+ "NEWS": {type: special, value: 275},
+}
# FIXME: Hint texts shouldn't be in arbitrary_messages, but inlined here
hints:
longs: !!null
- OBJ_1:
inventory: 'Set of keys'
+ locations: LOC_BUILDING
longs:
- 'There are some keys on the ground here.'
- OBJ_2:
inventory: 'Brass lantern'
+ locations: LOC_BUILDING
longs:
- [LAMP_DARK, 'There is a shiny brass lamp nearby.']
- [LAMP_BRIGHT, 'There is a lamp shining nearby.']
- OBJ_3:
inventory: '*grate'
+ locations: [LOC_GRATE, LOC_BELOWGRATE]
+ immovable: true
longs:
- [GRATE_CLOSED, 'The grate is locked.']
- [GRATE_OPEN, 'The grate is open.']
- OBJ_4:
inventory: 'Wicker cage'
+ locations: LOC_COBBLE
longs:
- 'There is a small wicker cage discarded nearby.'
- OBJ_5:
inventory: 'Black rod'
+ locations: LOC_DEBRIS
longs:
- 'A three foot black rod with a rusty star on an end lies nearby.'
- OBJ_6:
inventory: 'Black rod'
+ locations: LOC_NOWHERE
longs:
- 'A three foot black rod with a rusty mark on an end lies nearby.'
- OBJ_7:
inventory: '*steps'
+ locations: [LOC_PITTOP, LOC_MISTHALL]
+ immovable: true
longs:
- 'Rough stone steps lead down the pit.'
- 'Rough stone steps lead up the dome.'
- OBJ_8:
inventory: 'Little bird in cage'
+ locations: LOC_BIRD
longs:
- [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.']
- [BIRD_CAGED, 'There is a little bird in the cage.']
- 'The bird is singing to you in gratitude for your having returned it to\nits home. In return, it informs you of a magic word which it thinks\nyou may find useful somewhere near the Hall of Mists. The magic word\nchanges frequently, but for now the bird believes it is "%s". You\nthank the bird for this information, and it flies off into the forest.'
- OBJ_9:
inventory: '*rusty door'
+ locations: LOC_IMMENSE
+ immovable: true
longs:
- 'The way north is barred by a massive, rusty, iron door.'
- 'The way north leads through a massive, rusty, iron door.'
- OBJ_10:
inventory: 'Velvet pillow'
+ locations: LOC_SOFTROOM
longs:
- 'A small velvet pillow lies on the floor.'
- OBJ_11:
inventory: '*snake'
+ locations: LOC_KINGHALL
+ immovable: true
longs:
- 'A huge green fierce snake bars the way!'
- '' # chased away
- 'The snake is hissing venomously.'
- OBJ_12:
inventory: '*fissure'
+ locations: [LOC_EASTBANK, LOC_WESTBANK]
+ immovable: true
longs:
- ''
- 'A crystal bridge now spans the fissure.'
- 'The crystal bridge has vanished!'
- OBJ_13:
inventory: '*stone tablet'
+ locations: LOC_DARKROOM
+ immovable: true
longs:
- 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"'
texts:
- '"Congratulations on bringing light into the dark-room!"'
- OBJ_14:
inventory: 'Giant clam >GRUNT!<'
+ locations: LOC_SHELLROOM
longs:
- 'There is an enormous clam here with its shell tightly closed.'
sounds:
- 'The clam is as tight-mouthed as a, er, clam.'
- OBJ_15:
inventory: 'Giant oyster >GROAN!<'
+ locations: LOC_NOWHERE
longs:
- 'There is an enormous oyster here with its shell tightly closed.'
- 'Interesting. There seems to be something written on the underside of\nthe oyster.'
- 'It says the same thing it did before. Hm, maybe it''s a pun?'
- OBJ_16:
inventory: '"Spelunker Today"'
+ locations: LOC_ANTEROOM
longs:
- 'There are a few recent issues of "Spelunker Today" magazine here.'
texts:
- 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."'
- OBJ_17:
inventory: !!null
+ locations: LOC_NOWHERE
+ immovable: true
longs: !!null
- OBJ_18:
inventory: !!null
+ locations: LOC_NOWHERE
longs: !!null
- OBJ_19:
inventory: 'Tasty food'
+ locations: LOC_BUILDING
longs:
- 'There is food here.'
- OBJ_20:
inventory: 'Small bottle'
+ locations: LOC_BUILDING
longs:
- [WATER_BOTTLE, 'There is a bottle of water here.']
- [EMPTY_BOTTLE, 'There is an empty bottle here.']
- [OIL_BOTTLE, 'There is a bottle of oil here.']
- OBJ_21:
inventory: 'Water in the bottle'
+ locations: LOC_NOWHERE
longs: !!null
- OBJ_22:
inventory: 'Oil in the bottle'
+ locations: LOC_NOWHERE
longs: !!null
- OBJ_23:
inventory: '*mirror'
+ locations: LOC_MIRRORCANYON
+ immovable: true
longs: !!null
- OBJ_24:
inventory: '*plant'
+ locations: LOC_WESTPIT
+ immovable: true
longs:
- 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
- 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
- 'The plant now maintains a contented silence.'
- OBJ_25:
inventory: '*phony plant' # seen in Twopit Room only when tall enough
+ locations: [LOC_WESTEND, LOC_EASTEND]
+ immovable: true
longs:
- ''
- 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
- 'There is a huge beanstalk growing out of the west pit up to the hole.'
- OBJ_26:
inventory: '*stalactite'
+ locations: LOC_TOPSTALACTITE
+ immovable: true
longs:
- ''
- OBJ_27:
inventory: '*shadowy figure and/or window'
+ locations: [LOC_WINDOW1, LOC_WINDOW2]
+ immovable: true
longs:
- 'The shadowy figure seems to be trying to attract your attention.'
- OBJ_28:
inventory: 'Dwarf''s axe'
+ locations: LOC_NOWHERE
longs:
- 'There is a little axe here.'
- 'There is a little axe lying beside the bear.'
- OBJ_29:
inventory: '*cave drawings'
+ locations: LOC_ORIENTAL
+ immovable: true
longs: !!null
- OBJ_30:
inventory: '*pirate/genie'
+ locations: LOC_NOWHERE
+ immovable: true
longs: !!null # never present
- OBJ_31:
inventory: '*dragon'
+ locations: [LOC_SECRET4, LOC_SECRET6]
+ immovable: true
longs:
- 'A huge green fierce dragon bars the way!'
- 'The blood-specked body of a huge green dead dragon lies to one side.'
- 'The dragon is, not surprisingly, silent.'
- OBJ_32:
inventory: '*chasm'
+ locations: [LOC_SWCHASM, LOC_NECHASM]
+ immovable: true
longs:
- 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
- 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
- OBJ_33:
inventory: '*troll'
+ locations: [LOC_SWCHASM, LOC_NECHASM]
+ immovable: true
longs:
- 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
- 'The troll steps out from beneath the bridge and blocks your way.'
- 'The troll sounds quite adamant in his demand for a treasure.'
- OBJ_34:
inventory: '*phony troll'
+ locations: [LOC_NOWHERE, LOC_NOWHERE]
+ immovable: true
longs:
- 'The troll is nowhere to be seen.'
- OBJ_35:
inventory: !!null # bear uses rtext 141
+ locations: LOC_BARRENROOM
+ immovable: true
longs:
- 'There is a ferocious cave bear eying you from the far end of the room!'
- 'There is a gentle cave bear sitting placidly in one corner.'
- '' # dead
- OBJ_36:
inventory: '*message in second maze'
+ locations: LOC_NOWHERE
+ immovable: true
longs:
- 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."'
texts:
- '"This is not the maze where the pirate leaves his treasure chest."'
- OBJ_37:
inventory: '*volcano and/or geyser'
+ locations: LOC_BREATHTAKING
+ immovable: true
longs: !!null
- OBJ_38:
inventory: '*vending machine'
+ locations: LOC_DEADEND13
+ immovable: true
longs:
- [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."']
- [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.']
- '"Drop coins here to receive fresh batteries."'
- OBJ_39:
inventory: 'Batteries'
+ locations: LOC_NOWHERE
longs:
- [FRESH_BATTERIES, 'There are fresh batteries here.']
- [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.']
- OBJ_40:
inventory: '*carpet and/or moss and/or curtains'
+ locations: LOC_SOFTROOM
+ immovable: true
longs: !!null
- OBJ_41:
inventory: '*ogre'
+ locations: LOC_LARGE
+ immovable: true
longs:
- 'A formidable ogre bars the northern exit.'
sounds:
- 'The ogre is apparently the strong, silent type.'
- OBJ_42:
inventory: '*urn'
+ locations: LOC_CLIFF
+ immovable: true
longs:
- 'A small urn is embedded in the rock.'
- 'A small urn full of oil is embedded in the rock.'
- 'A small oil flame extrudes from an urn embedded in the rock.'
- OBJ_43:
inventory: '*cavity'
+ locations: LOC_NOWHERE
+ immovable: true
longs:
- '' # something in it
- 'There is a small urn-shaped cavity in the rock.'
- OBJ_44:
inventory: '*blood'
+ locations: LOC_NOWHERE
+ immovable: true
longs:
- '' # described with dragon
- OBJ_45:
inventory: '*reservoir'
+ locations: [LOC_RESERVOIR, LOC_RESNORTH]
+ immovable: true
longs:
- ''
- 'The waters have parted to form a narrow path across the reservoir.'
- 'The waters crash together again.'
- OBJ_46:
inventory: 'Leporine appendage'
+ locations: LOC_FOREST22
longs:
- 'Your keen eye spots a severed leporine appendage lying on the ground.'
- OBJ_47:
inventory: '*mud'
+ locations: LOC_DEBRIS
+ immovable: true
longs:
- ''
texts:
- '"MAGIC WORD XYZZY"'
- OBJ_48:
inventory: '*note'
+ locations: LOC_NUGGET
+ immovable: true
longs:
- ''
texts:
- '"You won''t get it up the steps"'
- OBJ_49:
inventory: '*sign'
+ locations: LOC_ANTEROOM
+ immovable: true
longs:
- [INGAME_SIGN, '']
- [ENDGAME_SIGN, '']
- '"Treasure Vault. Keys in main office."'
- OBJ_50:
inventory: 'Large gold nugget'
+ locations: LOC_NUGGET
treasure: true
longs:
- 'There is a large sparkling nugget of gold here!'
- OBJ_51:
inventory: 'Several diamonds'
+ locations: LOC_WESTBANK
treasure: true
longs:
- 'There are diamonds here!'
- OBJ_52:
inventory: 'Bars of silver'
+ locations: LOC_FLOORHOLE
treasure: true
longs:
- 'There are bars of silver here!'
- OBJ_53:
inventory: 'Precious jewelry'
+ locations: LOC_SOUTHSIDE
treasure: true
longs:
- 'There is precious jewelry here!'
- OBJ_54:
inventory: 'Rare coins'
+ locations: LOC_WESTSIDE
treasure: true
longs:
- 'There are many coins here!'
- OBJ_55:
inventory: 'Treasure chest'
+ locations: LOC_NOWHERE
treasure: true
longs:
- 'The pirate''s treasure chest is here!'
- OBJ_56:
inventory: 'Golden eggs'
+ locations: LOC_GIANTROOM
treasure: true
longs:
- 'There is a large nest here, full of golden eggs!'
- 'Done!'
- OBJ_57:
inventory: 'Jeweled trident'
+ locations: LOC_WATERFALL
treasure: true
longs:
- 'There is a jewel-encrusted trident here!'
- OBJ_58:
inventory: 'Ming vase'
+ locations: LOC_ORIENTAL
treasure: true
longs:
- [VASE_WHOLE, 'There is a delicate, precious, ming vase here!']
- [VASE_DROPS, 'The ming vase drops with a delicate crash.']
- OBJ_59:
inventory: 'Egg-sized emerald'
+ locations: LOC_PLOVER
treasure: true
longs:
- 'There is an emerald here the size of a plover''s egg!'
- 'There is an emerald resting in a small cavity in the rock!'
- OBJ_60:
inventory: 'Platinum pyramid'
+ locations: LOC_DARKROOM
treasure: true
longs:
- 'There is a platinum pyramid here, 8 inches on a side!'
- OBJ_61:
inventory: 'Glistening pearl'
+ locations: LOC_NOWHERE
treasure: true
longs:
- 'Off to one side lies a glistening pearl!'
- OBJ_62:
inventory: 'Persian rug'
+ locations: [LOC_SECRET4, LOC_SECRET6]
+ immovable: true
treasure: true
longs:
- 'There is a persian rug spread out on the floor!'
- 'There is a persian rug here, hovering in mid-air!'
- OBJ_63:
inventory: 'Rare spices'
+ locations: LOC_BOULDERS2
treasure: true
longs:
- 'There are rare spices here!'
- OBJ_64:
inventory: 'Golden chain'
+ locations: LOC_BARRENROOM
+ immovable: true
treasure: true
longs:
- 'There is a golden chain lying in a heap on the floor!'
- 'There is a golden chain locked to the wall!'
- OBJ_65:
inventory: 'Giant ruby'
+ locations: LOC_STOREROOM
treasure: true
longs:
- 'There is an enormous ruby here!'
- 'There is a ruby resting in a small cavity in the rock!'
- OBJ_66:
inventory: 'Jade necklace'
+ locations: LOC_NOWHERE
treasure: true
longs:
- 'A precious jade necklace has been dropped here!'
- OBJ_67:
inventory: 'Amber gemstone'
+ locations: LOC_NOWHERE
treasure: true
longs:
- 'There is a rare amber gemstone here!'
- 'There is an amber gemstone resting in a small cavity in the rock!'
- OBJ_68:
inventory: 'Star sapphire'
+ locations: LOC_LEDGE
treasure: true
longs:
- 'A brilliant blue star sapphire is here!'
- 'There is a star sapphire resting in a small cavity in the rock!'
- OBJ_69:
inventory: 'Ebony statuette'
+ locations: LOC_REACHDEAD
treasure: true
longs:
- 'There is a richly-carved ebony statuette here!'