# This YAML file gets processed into a collection of data structures and
# variable initializers describing Colossal Cave. It replaces an ad-hoc
# text database shipped with Adventure versions up to 2.5. The format
# This YAML file gets processed into a collection of data structures and
# variable initializers describing Colossal Cave. It replaces an ad-hoc
# text database shipped with Adventure versions up to 2.5. The format
# %S = the letter 's' or nothing (if a previous %d value is exactly 1)
# %V = substitute program version string
#
# %S = the letter 's' or nothing (if a previous %d value is exactly 1)
# %V = substitute program version string
#
# Motion names of the form MOT_* are not explicitly referenced in the
# locations YAML, but usually get compiled into generated C.
# Motion names of the form MOT_* are not explicitly referenced in the
# locations YAML, but usually get compiled into generated C.